Random WIP 2006-2011 - Page 198

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

bobthedinosaur wrote:Any ways, guess what SNES game this one is inspired from....
Metal Warriors.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Image
The Wolfen Panzer. Model by LordMuffe, paint by me. Click to enlarge.

Did a few experiments with normalmaps on this one, and found, not entirely surprisingly, that they have certain limits and opportunities that I need to figure out a little better. Not entirely happy with this one, but it's done for the moment.
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

Argh wrote:Image
The Wolfen Panzer. Model by LordMuffe, paint by me. Click to enlarge.

Did a few experiments with normalmaps on this one, and found, not entirely surprisingly, that they have certain limits and opportunities that I need to figure out a little better. Not entirely happy with this one, but it's done for the moment.
really nice texturing
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Random WIP

Post by ChaosMonkey »

woah now thats some pro shit. love them blue lights on the top!
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

SinbadEV wrote:
bobthedinosaur wrote:Any ways, guess what SNES game this one is inspired from....
Metal Warriors.
Assault Suits Valken! ...oh right, Metal Warriors was the bastardized US version of the game.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

bevels are easy to do. any suggestions on ways to spiff up infantry armor?

oh yeah heres an f22 obj any one wants. by me, no uv or tex. if you add to it just remember to share.

Image
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Argh
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Re: Random WIP

Post by Argh »

any suggestions on ways to spiff up infantry armor?
Well, what scale are they going to be, and how many guys? The skins you have right now seem like massive overkill, if they're going to be S'44 / IW / P.U.R.E. scales.

That said... I am in agreement with Smoth.

Mainly, you need to add a lot of preshading, especially shadows under those big shoulderpads, inside the thighs, etc., and lighten the upper surfaces more. Don't forget the lower arms, which typically will be facing outwards and will have certain parts more upwards than not most of the time.

The camo scheme you're using breaks up the human form a lot- use preshading to make it pop out again, so they aren't just green noise with some black bits at a distance. I went farther, and used my "GI Joe" color scheme to further humanize the shapes, but that's something where utility may or may not be according to your taste.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: Random WIP

Post by Peet »

Argh wrote:The camo scheme you're using breaks up the human form a lot- use preshading to make it pop out again, so they aren't just green noise with some black bits at a distance.
Isn't that the whole point of camo?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

yes irl, in games i do not see a reason why you would want to hide your models.
Might make sense in realistic shootergames where it adds to gameplay and atmosphere. But in rts you just end up having to add stuff like colored circles so the player does not get lost.
For example Argh's tank looks really cool but imo the teamplattercircle is a workaround for too little teamcolor on the model.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

manolo_ wrote:
Argh wrote:Image
The Wolfen Panzer. Model by LordMuffe, paint by me. Click to enlarge.

Did a few experiments with normalmaps on this one, and found, not entirely surprisingly, that they have certain limits and opportunities that I need to figure out a little better. Not entirely happy with this one, but it's done for the moment.
really nice texturing
Looks awesome except the tiers.
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knorke
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Re: Random WIP

Post by knorke »

Image
still needs mountaining for the weapon.
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smoth
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Re: Random WIP

Post by smoth »

that is interesting, you should get with overkill
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

blue team's fighter... guess the source...Image
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manolo_
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Re: Random WIP

Post by manolo_ »

bob whats ur plan? for what mod are u making these nice modells?
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

My third one, a van. I tried to add more details and applied (hopefully) enough brightening to the edges.
Image

I cut up the UV map a bit, too. I actually used more space this time!
Image

And while I was bored, I made this. Might get around to texturing it soon.
Image

Comments and tips, I would appreciate any. Still learning here. :wink:
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

could have shaved some polies if you used alpha and if you didn't want to do that you could have done the wheels six sided. However, that all depends on your scale. I think it looks good. I really like the aircraft also.
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Random WIP

Post by ChaosMonkey »

GETTING BETTER HAMSATE! GOOD JOB!
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

very nice argh, i can certainly see how the normal maps enhance the texture and look of the model. something about the tracks bothers me, its the way the gears extend right to the outside and make the tracks look paper thin, and the tracks themselves look pixellated (could be a blur) ... of course, this is me talking, i hardly ever pay attention to things like that but i felt i should comment because pretty much all of the models you've posted recently haven't had this look to them. overall very nice though, far beyond my current abilities!

bob, again some hot sex... what mod is this for? (not asking for all your secrets to be revealed, just need something to refer to your models in a group as)

to me, i might be tempted to go for a two-tone paintjob with the armour... something like plates of intense teamcolor and reflectivity offset against blander grey "background" panels... if you can make the front and back contrast enough then your eye begins to pick out the details the differentiate front and back. another suggestion would be to make the weapons really, really big... when the unit is moving or shooting, the weapon will be easy to see anyways because by nature it will be horizontally offset to the model and already colored differently...

and hamsate; you're getting better exponentially, can't wait to see your plane or another model with some paint. perhaps you and chaosmonkey could work together and create a "sunday drivers destruction derby" mod where every vehicle functions as a crawling bomb :D
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

@Hamesate: that van's great, man. Mind sharing the model with via ModelBase, so that I can stick it into World Builder?
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

Sure thing, Argh. Anything for the community. :-)
http://planet-wars.eu/ModelBase/ModelDe ... odelID=115

Thanks for the feedback guys. :P
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