question

question

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

question

Post by ChaosMonkey »

how hard is it to make a simple mod which involves 2 teams fighting? i wanna make simple mod like ba but i want to add my own models and stuff cos i think it would be awesome to create a bunch of crappy models and see them battling each other :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: question

Post by Neddie »

Not that difficult, once you make models you really can walk through it via the forum and the wiki. Most of the original game developers who didn't port their projects from TA learned that way.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: question

Post by zwzsg »

ChaosMonkey wrote:i wanna make simple mod like ba but i want to add my own models and stuff
I couldn't call BA simple. If BA is simple, then what would be a complicated mod?
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: question

Post by Jazcash »

Yeh BA isn't simple. Simple is something like KP or CF. Also, I haven't given it a go yet but I think Tsu's Mod Making app would be suited for making simple mods?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: question

Post by SpikedHelmet »

Spring: 1944 is dead simple.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: question

Post by Otherside »

the only reason you can consider BA simple is like most other *A's most of the stuff is ported from OTA.

Making a *A from scratch would be far from simple (especially at a modern standard)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: question

Post by SpikedHelmet »

I'd argue that making "TA from scratch" would be far easier than the excruciatingly painful process of individually replacing each out-dated aspect of TA one at a time.
Post Reply

Return to “Game Development”