Need forum opened - Page 2

Need forum opened

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Need forum opened

Post by Saktoth »

Caydr wrote:Will it be ready soon? Can I include it in the v2 community pack? The first one was a smashing success and I used it to make people think I cared. Everyone but Smoth. Smoth, that rascal.
To answer the question its already out and you can play it with the other people who are playing it.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Need forum opened

Post by 1v0ry_k1ng »

Mmm, I just cant get enough vapourware
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Need forum opened

Post by KDR_11k »

Absolute Annihilation Forever!
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Need forum opened

Post by SpikedHelmet »

Ohhhh, you need something to "practice" on. I totally missed that part. For some reason, editing a few FBI files and releasing a new version every week or two didn't really strike me as being something one would consider "practice", but I guess we've all got to pace ourselves to our own capabilities.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Need forum opened

Post by Caydr »

Well I'm working my way up to actually starting Photoshop, I don't want to do too much too soon.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Need forum opened

Post by SpikedHelmet »

Start from scratch. Seriously. You'd be much better off.

If we'd decided to just port all of the Axis & Allies crap from OTA to Spring, we would've quit long ago, because the trouble of converting everything, being limited by OTA's framework (and being forced into painful sweeping overhauls and meticulous rechecking of everything), not to mention getting rid of all outdated crap (converting to s3o, uvmaps and proper textures), it's much much easier to start with a clean slate and build up something that is 100% engineered to maximize Spring's potential. You'll come out with something much more awesome. Trust me.
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