To answer the question its already out and you can play it with the other people who are playing it.Caydr wrote:Will it be ready soon? Can I include it in the v2 community pack? The first one was a smashing success and I used it to make people think I cared. Everyone but Smoth. Smoth, that rascal.
Need forum opened
Moderator: Moderators
Re: Need forum opened
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Need forum opened
Mmm, I just cant get enough vapourware
Re: Need forum opened
Absolute Annihilation Forever!
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Need forum opened
Ohhhh, you need something to "practice" on. I totally missed that part. For some reason, editing a few FBI files and releasing a new version every week or two didn't really strike me as being something one would consider "practice", but I guess we've all got to pace ourselves to our own capabilities.
Re: Need forum opened
Well I'm working my way up to actually starting Photoshop, I don't want to do too much too soon.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Need forum opened
Start from scratch. Seriously. You'd be much better off.
If we'd decided to just port all of the Axis & Allies crap from OTA to Spring, we would've quit long ago, because the trouble of converting everything, being limited by OTA's framework (and being forced into painful sweeping overhauls and meticulous rechecking of everything), not to mention getting rid of all outdated crap (converting to s3o, uvmaps and proper textures), it's much much easier to start with a clean slate and build up something that is 100% engineered to maximize Spring's potential. You'll come out with something much more awesome. Trust me.
If we'd decided to just port all of the Axis & Allies crap from OTA to Spring, we would've quit long ago, because the trouble of converting everything, being limited by OTA's framework (and being forced into painful sweeping overhauls and meticulous rechecking of everything), not to mention getting rid of all outdated crap (converting to s3o, uvmaps and proper textures), it's much much easier to start with a clean slate and build up something that is 100% engineered to maximize Spring's potential. You'll come out with something much more awesome. Trust me.