Balanced Annihilation V6.95 - Page 11

Balanced Annihilation V6.95

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
CCBlackmilk
Posts: 62
Joined: 03 Jul 2009, 03:20

Re: Balanced Annihilation V6.95

Post by CCBlackmilk »

JAZCASH wrote:
  • T2 Bombers damage should be nerfed.
  • GIMP, Brawler and all the other units that can't hit water labs properly needs to be fixed.
  • Jeffy and Weasel should move at same speed.
  • Def units should be able to shoot over Arm Solar.
  • Levelers shouldn't do so much impact. They can practically destroy and large group of light units in one shot...
  • Torp Bombers need a nerfing.
  • Com should be more aware. It used to instantly shoot at units within it's radius when possible. Even when building, reclaiming or w/e. Now, it's just a refusing, hesitant, stupid pile of 2500 Metal. When I walk it at a scout, it should shoot the scout and walk instead of just walking -_-
  • I think pyros should move fatser. zippers are Arm's equivalent but zippers pwn pyros cause of their speed.
  • Liche should leave wrecks after it's killed units like labs. One Liche rush can just end it for one player cause it leaves them no metal to build back from.
  • Bladewings shouldn't move so goddamn fast.
  • Combombing should be harder.
  • GIMP's damage needs a major buff, also it's accuracy and speed.
  • Com should have some way of dealing with underwater units other than reclaiming/capturing.
  • Sub killers shouldn't have 100% accuracy.
  • Water sucks, make it better.
  • Reapers damage should be buffed and health decreased.
  • Anti-flak gunships should be cheaper or build faster.
  • T2 Land Transports should be renamed to useless piles of shite.
  • Gremlin Stealth Tanks should be renamed to useless piles of shite MkII.
  • All non-air transports should be renamed to uselesspilesofshites and should be deleted with passion.
  • Arm needs some decent T3. All Core's T3 pwns all Arm's T3.
  • Sea needs nano.
  • Sea needs shields.
  • Sea needs BB.
  • Sea needs nuke.
  • Sea sucks, get rid of it.
  • Get rid of all annoying, useless, broken, cheating widgets.
  • Rename BA.
Scratch the buffs, sea just needs to be comparable to land. Why can't sea have plasma shield??? In Supreme Battlefield, your almost always forced to reclaim your t2 sea fac because you can't build a plasma shield for it.. :S

Reaper is fine, Brawler needs a serious damage buff, I find them literally useless. they do like 50dps each, sadddddddddddd, sorry I only use like 10 at a time unlike other people, and, still can't handle a few pyros.
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V6.95

Post by JohannesH »

CCBlackmilk wrote:sea just needs to be comparable to land.
no
Brawler needs a serious damage buff
no
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.95

Post by Wombat »

johan - im not e stalling or idling coz i barely ever go t2, tho other noobs do what usually kills players at front. reducing t2 lab cost is too big change... just make release for 1v1 servers...

jaz - go make ur own mod... u want arm and core to have equivalents for each unit and thats bs... thats the difference between spring and all other rts, each race got different gameplay style and i like it... most of u suggested changes are epic bs

- just make fighters, even t1, 10 of them can easly protect u vs t2 bomber rush (as long as u know how to micro fighters)
- this is problem of seaplanes lab... and yes gimps miss sea labs, that should be fixed
- ok for jeffs
- ok for arm solars
- no for levs, arm got januses with close effect
- torps are ok
- ye thats annoying, should be fixed
- zippers dont dont pwn pyros any more coz of their last buff (also epic damage when selfd)
- liche -its not problem of liche only, when krog attack stump, stump leaves no wreck (big damage destroyes wreck), and thats cool feature
- who cares about their movement, i think they should need more shots to emp unit
- n/c about combombing
- gimps dont need any buff - they are made to attack land and sea so units like that cant be any 'good' on land or sea
- why ? just make own water units... u have to be rly dumb to rush ur com forward in sea
- well, thats why they are called subkillers, right ? >_>
- water sucks - BS, it gots much better eco than land (on most maps)
- reapers damage is ok, they just miss a lot (checked)
- their cost is like half of liche, reducing cost would be big op (who spam flaks anyway Oo)
- t2 land trans - well, cost is big, tho their armour is simply epic
- gremlins are good - they can kill enemy nanos and work like spy for penetrators (actually cheaper than spy) - use brain to make new tacs
- if u dont like'em dont use'em
- t3 is ok, but maybe little buff for vanguards ?
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- whatever
- no u
Last edited by Wombat on 23 Jul 2009, 12:15, edited 2 times in total.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.95

Post by Wombat »

buff banshees
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.95

Post by Jazcash »

Image
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.95

Post by Wombat »

i dont like cats, and i just reply on ur bs, hoping fat wont listen to u
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.95

Post by Jazcash »

Wombat wrote:i dont like cats, and i just reply on ur bs, hoping fat wont listen to u
Image
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.95

Post by Wombat »

omg i go report u to yo momma
User avatar
CCBlackmilk
Posts: 62
Joined: 03 Jul 2009, 03:20

Re: Balanced Annihilation V6.95

Post by CCBlackmilk »

Wombat wrote:johan - im not e stalling or idling coz i barely ever go t2, tho other noobs do what usually kills players at front. reducing t2 lab cost is too big change... just make release for 1v1 servers...

jaz - go make ur own mod... u want arm and core to have equivalents for each unit and thats bs... thats the difference between spring and all other rts, each race got different gameplay style and i like it... most of u suggested changes are epic bs

- just make fighters, even t1, 10 of them can easly protect u vs t2 bomber rush (as long as u know how to micro fighters)
- this is problem of seaplanes lab... and yes gimps miss sea labs, that should be fixed
- ok for jeffs
- ok for arm solars
- no for levs, arm got januses with close effect
- torps are ok
- ye thats annoying, should be fixed
- zippers dont dont pwn pyros any more coz of their last buff (also epic damage when selfd)
- liche -its not problem of liche only, when krog attack stump, stump leaves no wreck (big damage destroyes wreck), and thats cool feature
- who cares about their movement, i think they should need more shots to emp unit
- n/c about combombing
- gimps dont need any buff - they are made to attack land and sea so units like that cant be any 'good' on land or sea
- why ? just make own water units... u have to be rly dumb to rush ur com forward in sea
- well, thats why they are called subkillers, right ? >_>
- water sucks - BS, it gots much better eco than land (on most maps)
- reapers damage is ok, they just miss a lot (checked)
- their cost is like half of liche, reducing cost would be big op (who spam flaks anyway Oo)
- t2 land trans - well, cost is big, tho their armour is simply epic
- gremlins are good - they can kill enemy nanos and work like spy for penetrators (actually cheaper than spy) - use brain to make new tacs
- if u dont like'em dont use'em
- t3 is ok, but maybe little buff for vanguards ?
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- whatever
- no u
Wombat, how do you micro fighters... I find them pretty hard to click on when their in the air :shock:

and no offense Wombat, but, without the plasma shield, your water eco can pretty much be useless (ehmmm nuke, aircraft carriers arent invincible you know.)

But, to exentuate on the Brawler's damage issue, does anyone else feel that it's inaccurate, therefore it must compensate with increased damage?
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.95

Post by Jazcash »

I think Brawlers damage is fine as it is. It just can't hit Naval labs.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Balanced Annihilation V6.95

Post by Wombat »

blackmilk, when enemy got bbs, u should have underwater eco already... if u die coz of bbs... well porcing wont help, just attack, simple...

u can micro fighters just by simply selecting them, moving them behind bombers and pressing patrol button in front of enemy bombers... its far more effective than just putting fighters on front and watch... u can take out few t2 bombers with few more t1 fighters... i prove its effective in every game ;) (ofc it works only vs 4-6 rushed bombers, u can kill'em effectivly with twice as much)
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V6.95

Post by JohannesH »

Put fighters into a ctrl group. And if the bombers get a single bases eco down, it still might not have been worth it, think if he had made tanks instead with that ~4k metal of a t2 lab and bombers, and overran your front.
User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Re: Balanced Annihilation V6.95

Post by flop »

dont listen to a lot of what is in this thread tfc
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.95

Post by Jazcash »

flop wrote:dont listen to a lot of what is in this thread tfc
Including this.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Balanced Annihilation V6.95

Post by MR.D »

Give brawlers some splash damage, and reduce their dps slightly. (fixed)
User avatar
ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Balanced Annihilation V6.95

Post by ChaosMonkey »

whats wrong with brawlers? :?
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Balanced Annihilation V6.95

Post by MR.D »

Apparently they can't hit naval labs.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.95

Post by Jazcash »

Also, I think flash are OP. I suggest you reduce their damage by 50% and nerfing their speed.
User avatar
ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Balanced Annihilation V6.95

Post by ChaosMonkey »

JAZCASH wrote:Also, I think flash are OP. I suggest you reduce their damage by 50% and nerfing their speed.
nonsence
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Balanced Annihilation V6.95

Post by Jazcash »

Nonsense.
Locked

Return to “Balanced Annihilation”