Make sure they res quicker if you doTheFatController wrote:This would be a cool mod option, noted for next releaseNOiZE wrote:perhaps comwrecks, shouldn't be able to be rezzed... or maybe rezzed to a decoy commander instead. Its also kinda logic, as the real "commander" died.
Commbombing
Moderator: Content Developer
Re: Commbombing
- [TS]Lollocide
- Posts: 324
- Joined: 30 Nov 2007, 18:24
Re: Commbombing
No don't pull that shit. Just increase the E cost of rezzing a commander. Or the time it takes. But replacing it with gay non-dgun capable unit makes ressing it pointless.
Re: Commbombing
Removing the ability to transport a commander from the T1 transports would definitely be the smart way to do it.
Leave it for the T2 Air transports, this would definately reduce the ammount of lame com bombing and base dgun rape early game.
It will also reduce the chance that a teamate Greifer will steal your commander and use it as a cheap early nuke when you're not looking.
Leave it for the T2 Air transports, this would definately reduce the ammount of lame com bombing and base dgun rape early game.
It will also reduce the chance that a teamate Greifer will steal your commander and use it as a cheap early nuke when you're not looking.
Re: Commbombing
+1 fpr mr.d - also , lets say on dsd, taking middle hill will be more difficult and need more time
also no com in t1 trans will make ppl sop starting air and idling for 10 min
also no com in t1 trans will make ppl sop starting air and idling for 10 min
Re: Commbombing
WHAT!? FUCK YOU! If I had suggested this you'd just jizz in my face you bastards!Wombat wrote:+1 fpr mr.d - also , lets say on dsd, taking middle hill will be more difficult and need more time
also no com in t1 trans will make ppl sop starting air and idling for 10 min
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Commbombing
best way is to fiddle with the edgeeffect of the explosion so it only does enough damage to kill another com on full health when within like 300 range (dgun plus max distance coms can move apart while dgun travels)
this way, when one com dguns another both go boom
but if one com explodes near another com on max health, unless it is very close the other com survives. this would make atlas combombing less effective.
Re: Commbombing
its not result of hate but logic improvement of gameplay
and ye nobody like u
and ye nobody like u
- [TS]Lollocide
- Posts: 324
- Joined: 30 Nov 2007, 18:24
Re: Commbombing
This is a joke, without commbombing porc use in early/late games will increase dramatically, as will the time it takes to break down the porc, leading to gay, overly long games of attrition.
And this comes from someone who lovs teh porc. (Especially when someone cbombs and I get 2.5k metal because they're stupid).
And this comes from someone who lovs teh porc. (Especially when someone cbombs and I get 2.5k metal because they're stupid).
Re: Commbombing
Not really, i suggest you spec games and do a statistic about early porc. The amount of combombing used isnt really major, it happens but its not as often as you would like to make it out to be.
Now flashing/gatoring coms inside porcs, thats what usually destroys porc.
Now flashing/gatoring coms inside porcs, thats what usually destroys porc.
- [TS]Lollocide
- Posts: 324
- Joined: 30 Nov 2007, 18:24
Re: Commbombing
Yeah, but if you're stupid enough to leave your comm inside your porc...well that's a self-evident statement.Gertkane wrote:Not really, i suggest you spec games and do a statistic about early porc. The amount of combombing used isnt really major, it happens but its not as often as you would like to make it out to be.
Now flashing/gatoring coms inside porcs, thats what usually destroys porc.
