Balanced Annihilation V6.96 - Page 2

Balanced Annihilation V6.96

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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Balanced Annihilation V6.96

Post by ChaosMonkey »

  • T2 Bombers damage should be nerfed. +1 a big group of hurricane bombers is simply unstoppable unless u have over 9000 fighters.
  • GIMP, Brawler and all the other units that can't hit water labs properly needs to be fixed. +1 gimp definitly needs accuracy buff they are so pathetic. i just watched like 20 gimps around a t2 boat lab and every single shot missed its just insanely retarded.
  • Jeffy and Weasel should move at same speed. -1 i like it how it is.
  • Def units should be able to shoot over Arm Solar. -1 this is probably only reason ppl go core in 1v1 lol
  • Levelers shouldn't do so much impact. They can practically destroy and large group of light units in one shot... +1 a wall of like 5 levelers and rape an oncoming army of kbots or flashes so easily thats its just stupid.
  • Torp Bombers need a nerfing. -1 sea kills air so ez and torp bombers are fine how they are.
  • Com should be more aware. It used to instantly shoot at units within it's radius when possible. Even when building, reclaiming or w/e. Now, it's just a refusing, hesitant, stupid pile of 2500 Metal. When I walk it at a scout, it should shoot the scout and walk instead of just walking -_- +1 its annoying to have to click 'stop' all the time.
  • I think pyros should move faster. zippers are Arm's equivalent but zippers pwn pyros cause of their speed. -1 pyro speed is fine, they have more dps than zipper.
  • Liche should leave wrecks after it's killed units like labs. One Liche rush can just end it for one player cause it leaves them no metal to build back from. -1 liches dont need nerfs they cost assloads of metal.
  • Bladewings shouldn't move so goddamn fast. -1 i like bladewwings speed >:[
  • Combombing should be harder. +1 make it so atlas goes slower with com loaded ftw cos atm its just so easy to combomb someone even if they have uber porc and lots of aa
  • Com should have some way of dealing with underwater units other than reclaiming/capturing. +1 yes definitly it would be epic if com had underwater torpedo which fires out his ass or just dgun which works underwater.
  • Sub killers shouldn't have 100% accuracy. -1 its a lie !
  • Water sucks, make it better. +1 dont even need to give reason
  • Reapers damage should be buffed and health decreased. -1 i like them how they are atm t2 core vehicle needs no buffs thats for certain!
  • Anti-flak gunships should be cheaper or build faster. +1 they are pretty damn useless atm and i havent seen someone make them in so long
  • T2 Land Transports should be renamed to useless piles of shite. -1 they can be useful for getting vehicles up hills and shit but ive never seen anyone do it lol but its nice to have the option.
  • Gremlin Stealth Tanks should be renamed to useless piles of shite MkII. -1 they can be useful if someone puts the effort in to sneak them into enemy base.
  • Arm needs some decent T3. All Core's T3 pwns all Arm's T3. +1 core is better than arm at so much stuff, needs balance.
  • Sea needs nano. +1 nanos r epic.
  • Sea needs shields. -1 its hard enough to kill sea porcer as it is.
  • Sea needs BB. +1 vlrpc boats like in tired annihilation pwn!
  • Sea needs nuke. -1 land nukes are lame enough and things in sea are so hard to take out
  • Sea sucks, get rid of it. +1 its soo repetive and just shit.
  • Get rid of all annoying, useless, broken, cheating widgets. +1 dgun unstall is a lie!
  • Rename BA. -1 whats the point.
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation V6.96

Post by TheFatController »

[*]T2 Bombers damage should be nerfed. +1 a big group of hurricane bombers is simply unstoppable unless u have over 9000 fighters.[/b]

Not sure what their damage has to do with that, the only thing i dislike about t2 bombers is they're too effective if you rush 3-4 of them with a shoestring economy early on in the game, so should probably be a bit more costly at some point in the process.

[*]GIMP, Brawler and all the other units that can't hit water labs properly needs to be fixed. +1 gimp definitly needs accuracy buff they are so pathetic. i just watched like 20 gimps around a t2 boat lab and every single shot missed its just insanely retarded.[/b]

Amphibs are for attacking land to land via routes blocked off by water, the torpedo on GIMPS is a bonus just like the AA missile on pelicans/panthers and not their main role.

As for the missing lab thing this sounds more like a problem with the hitbox on sealabs rather than anything else.

[*]Com should be more aware. It used to instantly shoot at units within it's radius when possible. Even when building, reclaiming or w/e. Now, it's just a refusing, hesitant, stupid pile of 2500 Metal. When I walk it at a scout, it should shoot the scout and walk instead of just walking -_- +1 its annoying to have to click 'stop' all the time.[/b]

This is something I do want to improve but haven't got around to it yet.

[*]Anti-flak gunships should be cheaper or build faster. +1 they are pretty damn useless atm and i havent seen someone make them in so long[/b]

You can make ~4 of them for the cost of a Krow, a fleet of 16 Blades will do not much worse than 4 Krows at assault.

[*]Sea sucks, get rid of it. +1 its soo repetive and just shit.[/b]

This exact patch is going through next version :shock:
Satirik
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Re: Balanced Annihilation V6.96

Post by Satirik »

why don't you post a news on springinfo you just have to register ...
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Balanced Annihilation V6.96

Post by JohannesH »

TheFatController wrote:[*]T2 Bombers damage should be nerfed. +1 a big group of hurricane bombers is simply unstoppable unless u have over 9000 fighters.[/b]

Not sure what their damage has to do with that, the only thing i dislike about t2 bombers is they're too effective if you rush 3-4 of them with a shoestring economy early on in the game, so should probably be a bit more costly at some point in the process.
I dont dislike that, something to make fast techers fear, and theyre quite stoppable if you have some aa, static or t1 fighters, theyll quite surely get to kill something but then they should when you look at the investment. How many stumpies would one have gotten with the cost of t2 air and 4 bombers for example? And its a risk to try it no matter what.

Theyre only really effective if enemy has too little aa, or has fast t2 buildings set up which makes the bombers make cost with very few runs. And imo, in both those cases they deserve a setback like that.
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

The fact is, AA can stop bombers, but only after they've had everything they own destroyed... Bombers bomb to early and cause they do so much damage, can practically wipe out anything in 1-4 bombs. Unless you have masses of space, AA is useless if you want to protect a certain unit from being bombed.

Thanks for replying @ Controller. Glad to know you at least read my complaints :)
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation V6.96

Post by REVENGE »

I would not mind getting rid of sea and just having hover battles instead. Seriously, BA sea is retarded.
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ChaosMonkey
Posts: 180
Joined: 06 Jul 2009, 21:21

Re: Balanced Annihilation V6.96

Post by ChaosMonkey »

[*]Combombing should be harder. +1 make it so atlas goes slower with com loaded ftw cos atm its just so easy to combomb someone even if they have uber porc and lots of aa
[/b]
i dunno why u didnt comment on this cos this is the main one i think needs fixing. dont make me upload my last 5 replays where every single player in the game either combombed or got combombed and it is just so hard to stop it! sure it can be a decent tactic sometimes but when everyone does it over and over so the middle becomes a big com bomb battlefield and units or porc stop mattering it just becomes boring and lame and it happens all the time!
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Pxtl
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Re: Balanced Annihilation V6.96

Post by Pxtl »

To prevent commbombing for a comm on foot: comms move slow. When a comm is coming close, retreat everything but your own comm. Your own comm, you rush forth and kamikaze. Then, you use your retreated units to claim the corpses of the comms, reclaim, and rebuild.

This is one of many reasons why it's important to have a mobile army rather than relying too much on static systems like LLTs and Nanotowers.

Alternately, LLTs do a extra damage vs. comms. A comm plunging into LLTs will die.

As for transported comms, Atlas transports are really fragile. One of your first structures should be an MT or two. Always have a little bit of light AA - nothing much, just enough to throw off the transports. Especially in a vehicle game - missile trucks are too useful to ignore, even without fighting air. Increase this if you get visual confirmation of aircraft.
eyu100
Posts: 182
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Re: Balanced Annihilation V6.96

Post by eyu100 »

Pxtl wrote:As for transported comms, Atlas transports are really fragile. One of your first structures should be an MT or two. Always have a little bit of light AA - nothing much, just enough to throw off the transports. Especially in a vehicle game - missile trucks are too useful to ignore, even without fighting air. Increase this if you get visual confirmation of aircraft.
A skilled combomber in mid-game will first find a com and then send a bunch of air units with the main transport. Even if the main transport dies quickly, your com could be killed by the explosion, which would wipe out the rest of the area.
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Beherith
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Re: Balanced Annihilation V6.96

Post by Beherith »

[*]T2 Bombers damage should be nerfed.
no
[*]GIMP, Brawler and all the other units that can't hit water labs properly needs to be fixed.
gimp mebbe, brawler not really
[*]Jeffy and Weasel should move at same speed.
no
[*]Def units should be able to shoot over Arm Solar.
no. You chose better t1 vec, deal with getting raided
[*]Levelers shouldn't do so much impact. They can practically destroy and large group of light units in one shot...
no. Never ever. So can janus btw, and thats good.
[*]Torp Bombers need a nerfing.
No. Why on earth, they are already very niche units, hardly ever get used. Plus its lands only quick counter to sea.
[*]Com should be more aware. It used to instantly shoot at units within it's radius when possible. Even when building, reclaiming or w/e. Now, it's just a refusing, hesitant, stupid pile of 2500 Metal. When I walk it at a scout, it should shoot the scout and walk instead of just walking -_-
Yah, I seem to recall comms shooting at scouts without having to tell him to stop.
[*]I think pyros should move fatser. zippers are Arm's equivalent but zippers pwn pyros cause of their speed.
no. Have you even tried pyro vs zipper, cost for cost? And thats not counting pyros awesome selfd. So far your suggestions stink of arm fanboyism, shows you never play core.
[*]Liche should leave wrecks after it's killed units like labs. One Liche rush can just end it for one player cause it leaves them no metal to build back from.
no. Liche rush is risky, t2 air is endgame, so no.
[*]Bladewings shouldn't move so goddamn fast.
no. Be more jealous
[*]Combombing should be harder.
no. Its fine as it is
[*]GIMP's damage needs a major buff, also it's accuracy and speed.
Speed no, damage yes, its accuracy is worse than horrible, even against buildings it manages to hit the ground.
[*]Com should have some way of dealing with underwater units other than reclaiming/capturing.
no.
[*]Sub killers shouldn't have 100% accuracy.
no. sub killers suck vs all but subs, leave it
[*]Water sucks, make it better.
no. be less nub
[*]Reapers damage should be buffed and health decreased.
no. reapers are fine, they are tanks to soak enemy dps, not to deal them. to deal it theres banisher and golly
[*]Anti-flak gunships should be cheaper or build faster.
yes, theyre not really flak resistant either
[*]T2 Land Transports should be renamed to useless piles of shite.
true, not too useful atm, mebbe make them cloakable or stealthy?

[*]Gremlin Stealth Tanks should be renamed to useless piles of shite MkII.
This is the stupidest statement yet. They are for scouting, since cloaking them only costs 60e, and building them about 3k e iirc, while parasites, which have almost the same role and an EMP, cost 25 k e, very expensive.
[*]All non-air transports should be renamed to uselesspilesofshites and should be deleted with passion.
see above
[*]Arm needs some decent T3. All Core's T3 pwns all Arm's T3.
no. Arms t3 got buffed, have you tried it since?
[*]Sea needs nano.
no, naval eng is 2x the power of nano at same price.
[*]Sea needs shields.
no. Thats the whole point of naval engineers, if your getting shelled, jam and relocate sea lab quick.
[*]Sea needs BB.
no
[*]Sea needs nuke.
no
[*]Sea sucks, get rid of it.
no u
[*]Get rid of all annoying, useless, broken, cheating widgets.
such as?
[*]Rename BA.[/list]
umm, no
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Pxtl
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Re: Balanced Annihilation V6.96

Post by Pxtl »

For the non-air transports, the problem isn't that they're UP, it's that theyr'e *broken*. They're a nightmare of micromanagement to get them to do their job.

Don't touch the balance on those until after they're fixed.
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Noruas
XTA Developer
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Re: Balanced Annihilation V6.96

Post by Noruas »

Xta sea, gogogoogo
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Wombat
Posts: 3379
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Re: Balanced Annihilation V6.96

Post by Wombat »

oh my, so many bs... how can u say that sea suxx if it always pwns on water maps ? (by water map i mean also smth like tangerine)

Fat, plz, dont listen to noobs :/

btw. its time to buff fido, dont u think ? :/ maybe smth like giving him some REAL artt abillity, so it shoots like shellshocker
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: Balanced Annihilation V6.96

Post by ginekolog »

+1 to behes answers to jaz (jaz needs to create new mod instead )

about water: water is nice and i enjoy playing it every game.
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TheFatController
Balanced Annihilation Developer
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Re: Balanced Annihilation V6.96

Post by TheFatController »

Another possible way to reduce t2 bomber rush would be to make t1 bombers more worthwhile, if they hit a larger area with a bit less damage maybe they'd be more useful for weakening porc to assist your veh allies.
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Wombat
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Re: Balanced Annihilation V6.96

Post by Wombat »

TheFatController wrote:if they hit a larger area with a bit less damage.
u call that buff ? decrease their reload time a bit, it takes ages to bomb more than 2 targets
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

Behe I play Arm and Core alternately all the time. I have my experience of all my points otherwise I wouldn't of stated them. Your answers don't really have any justification. Just, "No".

I changed my mind about the Gremlin though, it's fine I guess.

Brawler can't hit a T2 Naval lab almost at all. Just try playing BA a bit before you give useless answers.

Because you haven't played BA much, you'll not understand that players make Torp Bombers pretty much 90% of the time when they need to play Land vs Sea battles. On most maps, the water is too small for naval players to be able to counter Torp Bombers. Not the mention, once the Torp is launched at the Com, there is practically no way for the Com to avoid it.
I think Torp Bombers do balanced damage to all Naval units except the Com. This is stupid.

It's about the units speed which makes them more powerful. Jeffy is better than the weasel because of it's speed. And I believe the same for a lot of similar units. With micro, zippers could beat a gang of Pyros any day. Not the mention Zippers can shoot through each other easily and Pyros can't without killing each other.


But really Sea sucks ballz.

"Get rid of all annoying, useless, broken, cheating widgets."

Such as Auto Skirm, Auto Swarm, Dgun Unstall, The massive amount of point spamming widgets where 16 players all have the same thing so all spam the same labels everywhere.
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Wombat
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Re: Balanced Annihilation V6.96

Post by Wombat »

JAZCASH wrote:Just, "No".
well i see arguments in every line
Just try playing BA a bit before you give useless answers.
thats just LOL
you'll not understand that players make Torp Bombers pretty much 90% of the time when they need to play Land vs Sea battles.
THEY ARE MAKING TORP BOMBERS VS SEA?! OMFG BAN NOOBS!!!!!!
On most maps, the water is too small for naval players to be able to counter Torp Bombers.
thats why thinking player keep his com at the back... if enemy bombers are in ur base it means u are dead anyway... com is not water unit so its nothing strange that torps kill him easly
"Get rid of all annoying, useless, broken, cheating widgets."

Such as Auto Skirm, Auto Swarm, Dgun Unstall, The massive amount of point spamming widgets where 16 players all have the same thing so all spam the same labels everywhere.
f11 and turn'em off
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Jazcash
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Re: Balanced Annihilation V6.96

Post by Jazcash »

I think anybody could give an opposing argument no matter the argument... It's just a matter of who can troll it the loudest -_-
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Wombat
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Re: Balanced Annihilation V6.96

Post by Wombat »

well everyone who take a part in this discussion (actually not only in this) dont agree with most of ur statements.. maybe trolling is not a problem... if i dont agree with u (i can even dont agree with everything u say) it means im trolling or i just have own opinion ?
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