"when fps < 10 change model to box/point/wireframe
For identification unit use somthing like ComNameTags where name is type of unit

Example in 3DS Max:
http://www.youtube.com/watch?v=osbogpUIcfE
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true, more effort for unit creators, but worth it i think... also, could probably make some kind of script to automatically generate LOD meshes for each piece?Falcrum wrote:I agree, LOD is very useful but you need make several meshes for each unit :/
thats a very good pointzwzsg wrote:I thought it had been proved multiple time graphics where not the bottleneck in Spring?
I doubt it's effectiveness wrt reducing models which are in the 2-5k tris range to start with, which a reasonable lod0 for RTS might be.Falcrum wrote:http://www.cg.tuwien.ac.at/research/vr/lodestar/ - LOD generator
I run Spring on a P4 and with min settings, hypertheading disabled and reduced resolution I can handle a lot more units.thesleepless wrote:thats a very good pointzwzsg wrote:I thought it had been proved multiple time graphics where not the bottleneck in Spring?
Homeworld 2 using LOD, and it works well. By the way Homeworld 1 Engine is Open source...Argh wrote:LODs aren't all that useful, for big RTS games where characters already have nearly-optimal polycounts.
I run Spring on similar computer, but why I must always run on min settings, when other RTS games run on high settings ? We can improve engine to works faster on old computers.eyu100 wrote:"I run Spring on a P4 and with min settings, hypertheading disabled and reduced resolution I can handle a lot more units."
Code doesn't count unless it actually works right.Tobi wrote:Fartexture
yes =\neddiedrow wrote:What do you run? How many players? How many units? Are you the person lagging DSD. Probably.
What doesn't work with it?lurker wrote:Code doesn't count unless it actually works right.Tobi wrote:Fartexture