Just played Sunken Outpost for the first time yesterday - this is an inordinately wierd map, but also a very cool one. I've never seen a map where walling and staruburst missiles were so crucial to gameplay.
That being said, there is one incredibly frustrating feature - hovers can't seem to get up the rear ramps into bases. Usually after violent acts, the sandy dunes at the rear get too screwed up to make it. This makes the ramps pretty much uselss to everything but amphibs. Very frustrating.
On Sunken Outpost
Moderator: Moderators
No, I love the size - it's rare to find maps that actually seem to be scaled appropriately to TAs gameplay. Most maps I run into I find are too large, too high-resource, and generally degenerate into a game of Krogoths-vs-annihilators.hrmph wrote:Thanks for the positive comments. I understand the issue with hovercraft, and will try to think of a solution. Anyone have any ideas? Lately I've been thinking about releasing a larger version of Sunken, maybe like twice the size of the original.
Edit: perhaps the rear-ramp-slope could be constructed of cement instead of sand? And made more gradual? Oh, and a question for those that may have played this map more - what's the best way to get rid of dragon's teeth?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: On Sunken Outpost
Pxtl wrote:... I've never seen a map where walling and staruburst missiles were so crucial to gameplay.
...
That one is, indeed, a nice map. Very diferent and tecnical gameplay.Pxtl wrote:... Oh, and a question for those that may have played this map more - what's the best way to get rid of dragon's teeth?
I've played it many times and it's funny cause DTs aren't commonly a determining factor in my games.
If you're having troubles with DTs, use them to your advantage.
Like Azure, SunkenO is a map of artillery wars and slow (usually) ground conquest. So, be sure to build your artilery (pop-ups and friends). After your artilery is up, the oponent's DTs will become your advantage and his disadvantage if he want's to raid your cannons with ground units.
After a while, you will have softned whatever he had behind the DTs and you can, now, go build more artilery near his own DTs and benefit from they're defense or safely reclame them.
Much worst than DTs are the totaly undetectable mines.
If you want to see me foam from my mouth, build me some mines in, for example, Sunken. Of course, once i see them, flames will come out of my eyes, poison sprew out of every mouse click, every single command will be bloated with hate with the single goal of utterly annihilating the mines owner.
If there is any single thing in Spring that has ever made me feel like not playing it anymore (like for the remaining of that day), it is mines!
Have i mentioned i hate mines?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29