ValidMaps.lua is not supported

ValidMaps.lua is not supported

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

ValidMaps.lua is not supported

Post by zwzsg »

I am making a mod with a ValidMaps.lua that contains:

Code: Select all

return {
	"Spring Racers Track 01.smf",
	"Spring Racers Track 02.smf",
	"Spring Racers Track 03.smf",
	"Spring Racers Track 04.smf",
	"Spring Racers Track 05.smf",
	"Spring Racers Track 06.smf",
	"Spring Racers Track 07.smf",
	"Spring Racers Track 08.smf",
	"Spring Racers Track 09.smf",
	"Spring Racers Track 10.smf",
	"Spring Racers Track 11.smf",
	"Spring Racers Track 12.smf",
}
(I only have the two first maps made.)

TASClient display a crash box when I attempt to host this mod. But then when I somehow get into the battle screen, the list of map only contains the one I wanted. Can't start because unsynced (despite being alone).

SpringLobby ignore ValidMaps.lua and has the whole list of all maps in the map list.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: ValidMaps.lua is not supported

Post by Satirik »

just fixed it in tasclient
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: ValidMaps.lua is not supported

Post by zwzsg »

Indeed. Congratulation on the swift fixing.
Post Reply

Return to “Help & Bugs”