ctrl + 1 for lab

ctrl + 1 for lab

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Wombat
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Joined: 15 Dec 2008, 15:53

ctrl + 1 for lab

Post by Wombat »

dunno if someone asked for it , but someone knows any way how to put lab into group (like ctrl + 1) but ONLY lab not all units produced in it ?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: ctrl + 1 for lab

Post by Jazcash »

This would be epic. Or maybe some kind of way to auto group a specific unit when it's made? So you could Ctrl+1 Flash in the lab, and every flash that is made in that lab is autogrouped in group 1.
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CCBlackmilk
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Joined: 03 Jul 2009, 03:20

Re: ctrl + 1 for lab

Post by CCBlackmilk »

Uhh, LUAUI anyone?
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Niobium
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Joined: 07 Dec 2008, 02:35

Re: ctrl + 1 for lab

Post by Niobium »

JAZCASH wrote:This would be epic. Or maybe some kind of way to auto group a specific unit when it's made? So you could Ctrl+1 Flash in the lab, and every flash that is made in that lab is autogrouped in group 1.
Already done, unit_auto_group.lua

And why would you want a factory in a control group? Buildbar widget covers everything you would want to do with a lab, for all labs, from anywhere
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: ctrl + 1 for lab

Post by JohannesH »

Niobium wrote:And why would you want a factory in a control group? Buildbar widget covers everything you would want to do with a lab, for all labs, from anywhere
Waypoints
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Niobium
Posts: 456
Joined: 07 Dec 2008, 02:35

Re: ctrl + 1 for lab

Post by Niobium »

JohannesH wrote:
Niobium wrote:And why would you want a factory in a control group? Buildbar widget covers everything you would want to do with a lab, for all labs, from anywhere
Waypoints
Are also covered by buildbar
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: ctrl + 1 for lab

Post by Jazcash »

Buildbar sucks because it sticks right out into the middle of your screen. I'd use it if I could make it run horizontally along the bottom but tweaking it doesn't seem to let me do that.

The auto-group thingy is more annoying than anything else because it groups units you don't want grouped and then when you double click a unit, it selects that group which I don't want to happen.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: ctrl + 1 for lab

Post by Wombat »

another feature would be nice - u hold 1 button, click one unit and all units of the same kind on map are marked, u dont need to zoom-out and try to hit small dot with cursor.

Or its already done ? :>
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: ctrl + 1 for lab

Post by JohannesH »

Niobium wrote:
JohannesH wrote:
Niobium wrote:And why would you want a factory in a control group? Buildbar widget covers everything you would want to do with a lab, for all labs, from anywhere
Waypoints
Are also covered by buildbar
Its about speed of course. Sure you can click on units too, so why use ctrl groups on them either?
Wombat wrote:another feature would be nice - u hold 1 button, click one unit and all units of the same kind on map are marked, u dont need to zoom-out and try to hit small dot with cursor.

Or its already done ? :>
ctrl z
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Wombat
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Re: ctrl + 1 for lab

Post by Wombat »

if it works, u are my hero <3
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: ctrl + 1 for lab

Post by manolo_ »

JAZCASH wrote:This would be epic. Or maybe some kind of way to auto group a specific unit when it's made? So you could Ctrl+1 Flash in the lab, and every flash that is made in that lab is autogrouped in group 1.
there is a widget for it calles auto_group

select the unit you want, press ctrl+alt+number, so this unit and all units, that will be build are in that group (works also for more than 1 type of unit, e.g. flash+samson)
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