hi, still have problems generating a map for spring:
I have created the bitmaps like told in the tutorials: 24bit, 5120x5120 for the texture.bmp, 641x641 for the metalmap and the heightmap.
I used the 60b1 MapConv that runs but getting an error about the tilefile grass.bmp
Probably here is still something wrong, but i dont know why the tilefile makes problems, perhaps you could have a look at it, its in the bitmaps archive.
Despite the error i used the smf and smt file and packed it together with an smd i created with maelstroms 3.1 tool.
i packed them with 7zip and renamed the file to .sd7
After that i copied it into spring/maps-folder.
then i opened it within the battleroom.
Spring starts then, but at loading "creating overhead texture" spring stops and afer 5 min. a windows-errormessage pops up,: not enough virtual memory....
hope you can help me
thx
caldera
Files:
bitmaps (metalmap, tile, heightmap)
http://files.filefront.com/bitmapszip/; ... einfo.html
texture (in original a 24-bit bitmap 5120x5120) but compressed for presentation here to jpeg because of the size of 75mb
http://files.filefront.com/texturezip/; ... einfo.html
sd7
http://files.filefront.com/testmap7z/;4 ... einfo.html