http://jobjol.nl/2147
cmd_rez_bug_disable.lua
Disables resurrecting partially reclaimed wrecks.
The bug:
For example, trying to rez a partially reclaimed com wreck with 5 rez bots will result nothing else than over 70k of metal spent with effective metal buildpower of 15 nanotowers.
Rez bug disable
Moderator: Moderators
Re: Rez bug disable
I love you man!
TheFatController, could you push a BA hotfix with this added?
edit:
One misleading comment line was left in it:
-- "Auto Repair & resurrect & reclaim for idle Rectors, also converts rector's additional fight commands to area repair & resurrect & reclaim"
Also, does having unused function localization calls (like local GetUnitsInCylinder = Spring.GetUnitsInCylinder) have any kind of performance or other drawback?
TheFatController, could you push a BA hotfix with this added?
edit:
One misleading comment line was left in it:
-- "Auto Repair & resurrect & reclaim for idle Rectors, also converts rector's additional fight commands to area repair & resurrect & reclaim"
Also, does having unused function localization calls (like local GetUnitsInCylinder = Spring.GetUnitsInCylinder) have any kind of performance or other drawback?