Bad centering on rotatable camera

Bad centering on rotatable camera

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Bad centering on rotatable camera

Post by Pxtl »

I have to say, I love the look of the game using the rotatable camera. The problem is that the rotatable camera has several problems:

1) can't back up far enough. Sometimes you're backed up to the wall of the map, and can't look down to see the edge without rotating. It's nicer to just be able to use a fixed angle.

2) tracking doesn't work. When you track a target (or, more importantly, use ctrl+C to jump to commander) it puts the camera directly over the target, which is thoroughly useless because your camera isn't looking straight down.

3) map doesn't rotate with the camera. I know this seems strange, but I find it horribly disorienting that the map doesn't rotate with the camera - I often use map-dragging to scroll around, and if I'm looking south then the map gets totally rotated. If there was an optional viewmode where the map rotated with the view, it would be ideal.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I think torrasque started a topic stating what was wrong why ti was wrong and what needed to be fixed. Try looking in the dev forum.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

It was no more, no less than than this post.
With no really answer.

AF : wow, you've got a good memory :)
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