New Lobby released: QTLobby - Page 4

New Lobby released: QTLobby

Discuss development of lobby clients, server, autohosts and auto-download software.

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[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

JAZCASH wrote:If you download Adobe Fireworks I can send you the editable file and you can rip bits apart and do whatever you want with it.
I'm also hoping to do some more work on this soon and I might make some documentation of how it would work. Then later in my life when I can code, I'll probably make it :D
U can try to make stylesheet for qtlobby so that it looks like u want :)
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New Lobby released: QTLobby

Post by Jazcash »

[oxnull]Lupus wrote:
JAZCASH wrote:If you download Adobe Fireworks I can send you the editable file and you can rip bits apart and do whatever you want with it.
I'm also hoping to do some more work on this soon and I might make some documentation of how it would work. Then later in my life when I can code, I'll probably make it :D
U can try to make stylesheet for qtlobby so that it looks like u want :)
Yeh, I don't know any coding languages, although, I think I know BB Code from heart now. I think I'll program it with BB Code soon.
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: New Lobby released: QTLobby

Post by el_matarife »

Hey Jaz, post some full size screens so I can get a good look at that UI. It looks gorgeous but I can't really tell with everything shrank.

Anyway, I'm really pleased at the way QTLobby is going to allow people to skin and mess with lobby UIs. I'm sure someone will come up with something totally amazing.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Lobby released: QTLobby

Post by Forboding Angel »

right click > view image =no mo shrinky
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Lobby released: QTLobby

Post by Forboding Angel »

JAZCASH wrote:Some GAI told me I should upload my GUI.
Oh gawd! *fap fap fap fap fap fap fap*
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New Lobby released: QTLobby

Post by Jazcash »

I designed it in the way so it can be taken apart and bits can be moved about like QTLobby allows before I even knew QTLobby allowed it :P
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: New Lobby released: QTLobby

Post by el_matarife »

Oh yeah, as for a solution to the "you have more than 4 chats open" problem with that UI, just make it multiple rows. Also, make the tab titles fit the channel name which should make most of the channel tabs pretty small. You could also let people with widescreen monitors display more tabs in each row.
Journier
Posts: 214
Joined: 24 Jan 2006, 19:15

Re: New Lobby released: QTLobby

Post by Journier »

i just wanted to post this.

windows 7 64 bit now seemingly works and heres a pic to show the awesomeness that is QT lobby.


also did any of you newcomers know you can see a 3d map overview of any map you might not have played before?

yea.

its that fucking good.

Image
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Seems like that red dsd heightmap should be our logo :)
Windows users, try new build, it should work.
Rev 82.
http://qtlobby.googlecode.com/files/qtl ... taller.exe
Changelog:
http://code.google.com/p/qtlobby/wiki/Changelog
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: New Lobby released: QTLobby

Post by reivanen »

One slight problem: it does not show which team you are on in battles.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Yep, u posted it to tracker. No need to post it here :)
http://antideza.su/published/shot26.jpeg
Group system implemented. Windows build coming soon...
Linux users can get r88 from svn.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Windows build has arrived. Meet r95.
http://code.google.com/p/qtlobby/wiki/Changelog
Installer:
http://qtlobby.googlecode.com/files/qtl ... taller.exe
Bug reports as usual, to tracker. Thx for testing.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Lobby released: QTLobby

Post by Forboding Angel »

Isn't finding maps, seems to be finding mods tho, and I'm amazed that I can actually log into the lobby now...
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

http://qtlobby.googlecode.com/files/qtl ... taller.exe
Some bug fixing. MSVC failed to compile bit fields, so we moved to bitwise packing/unpacking.
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: New Lobby released: QTLobby

Post by reivanen »

Is alliance/color selection/display coming in what timeline? This is the only thing keeping me from switchin to use qt.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

reivanen wrote:Is alliance/color selection/display coming in what timeline? This is the only thing keeping me from switchin to use qt.
K, u will get team/ally/color change in 24 hours from this post.
Just finished optimizing 3d map :P must be faster now(if it still works on windows).
http://qtlobby.googlecode.com/files/qtl ... taller.exe
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: New Lobby released: QTLobby

Post by reivanen »

[oxnull]Lupus wrote:
reivanen wrote:Is alliance/color selection/display coming in what timeline? This is the only thing keeping me from switchin to use qt.
K, u will get team/ally/color change in 24 hours from this post.
Just finished optimizing 3d map :P must be faster now(if it still works on windows).
http://qtlobby.googlecode.com/files/qtl ... taller.exe
I must say i truly admire your commitment to the community and fast dev cycle!

To keep the community informed about whats going on in the development is crucial...

(will edit this post after the aforementioned release is released :) )
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

r108 is out.
http://qtlobby.googlecode.com/files/qtl ... taller.exe
Changelog here:
http://code.google.com/p/qtlobby/wiki/Changelog
P.S.: Build was made in a hurry, so i could forget something :P
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Lobby released: QTLobby

Post by Forboding Angel »

WOW, 108 finds maps now!!!

[marquee]I'M GOING TO CUM!I'M GOING TO CUM!I'M GOING TO CUM![/marquee]

edit: Bastards stripped out the marquee tag :evil:
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New Lobby released: QTLobby

Post by KaiserJ »

oh man, it would be awesome to see the metal / texture / slopemaps superimposed over that 3d model; what an awesome feature!
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