Random WIP 2006-2011 - Page 194

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Random WIP

Post by thesleepless »

ash2life wrote:My first created something in Wings3D.
The idea is a compact replacement for the "Penetrator-Tachyon" tank but with accelerator panels like for a railgun.
cool model! think the texture needs a lot of work though. keep at it!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

ash2life wrote:My first created something in Wings3D.
The idea is a compact replacement for the "Penetrator-Tachyon" tank but with accelerator panels like for a railgun.

-fully rotateable turret with around -15┬░ to 90┬░ pitch
-642 triangles
-still lacking Teamcolor and texture2

*special thanks to PressureLine for the help
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LOOKS GOOD!
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Awesome work Ash2life :) i like your style ! yw
Some new stuff made by me :)
a Infantry Robot.

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And when you dont feed him with good comments he will be angry und set weapons to double gattlings :O

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^^
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Nice design.

Only three(small) quibbles:

1. Don't model the hole for the barrels, unless this thing is HUGE.
2. There are no elbow joints, and the join there looks messy, with faces cutting each other like that.
3. He feels front-heavy and unbalanced. Shift the apparent center of mass backwards a bit.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

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Stuff I've been working on this week.

I finally decided to do something with the NanoBlobs models, at least the ones worth saving.

Sat down, came up with a "theme" for them, so that they can fit into P.U.R.E.'s loose universe (they're wolf-man genetically-engineered super-soldiers, but aren't human, so the Overmind didn't kill them, but they went feral, or something... details tbd, I haven't had time to seriously contemplate their backstory yet).

And yes, the name "wolfen" is provisional, that's a reference to a notable series of novels... and I probably need to come up with something else.

Anyhow, these guys and the various models I'm doing for the Space Chickens (which will be pretty much a complete, playable... and GPL... race in the next release of World Builder, with structures and everything) are coming down the pipe, and will be Open Source, so I thought I'd let people know that these resources will be available at some point.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

they show a marked improvement over your old work.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Nothing new here, tbh. I guess you just like the style better.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Well, the spirerook skin was always good (sometimes simple is good), but the quadruped and the megasheep look much better.

Love 'em.

Plus, hopefully this kind of solid free content will get less whiners and guys begging for people to rip off non-free stuff.

Will you be redoing the autofac too?
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Argh
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Re: Random WIP

Post by Argh »

I wasn't happy with the SpireRook. The legs were gimpy, the cone resisted various attempts to re-map it so it would distort less, yet be easy to paint... and I eventually settled on a redesign.

That's why it got changed so much. I have rebuilt it about 10 times over the last year or so- it was one of the things I was never truly satisfied with, despite being a fairly classic throwback to the Gernsback age. This was basically the last revision, where I decided to quit procrastinating and skin it. It took about 3 hours, and then another 2 hours to rebuild its script up to my current standards.

I haven't decided on the AutoFac. It's tempting, to just reskin, resize (most things are larger, to be in keeping with P.U.R.E.'s scale) and call it a day.

But... I'm tempted to give them a base that looks like some sort of dark-age semi-steampunk spacecraft instead, and use the AutoFac for something else- energy generation or a mine using some crazy FX.

I liked LordLemmi's giant buildings, and I'm wondering what will happen if I do something like that, but with preshading and wear and the rest of the obligatory bells and whistles.

And yeah, this is part of the whole World Builder initiative. I'm hoping that when I get done I'll have enough to present "my first game" stuff with.

Anyhow, enough talking here, I need to get back to work.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

WOW, this is what I'd call.. no wait what's that rust
ash2life
Posts: 26
Joined: 29 Nov 2008, 23:55

Re: Random WIP

Post by ash2life »

reskinned and mostly finished
Attachments
Tachyon Tank_01.jpg
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Random WIP

Post by thesleepless »

looking heaps better ash!
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IllvilJa
Posts: 90
Joined: 08 Sep 2008, 00:01

Re: Random WIP

Post by IllvilJa »

Argh, like your 'wolfen' units. One feature I liked especially were that orange-yellow "lamp" or "eye" a few of them had. Actually, all units but one is having some sort orange-yellow "eyes" or "windows". The exception is that half tracked unit with the tall cannon turret. Perhaps add that "lamp" to it as well for consistency?
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

argh : cool beans, i especially like the last model in the post... "convert your barbecue into a deadly siege weapon in an hour or less!"

lemmi : as always, very nice... cant wait to see them tex'd!

ash: loving the detail on the new texture... there's something about the wheels on the old one that i really liked though, maybe consider re-including? great work though!
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LordLemmi
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Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

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:roll:
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

I assume those effects are photoshoppery - they don't look real. Still, nice concepts you've got there. Do those glowy-reactors open/close?

And like others, I'm concerned how they will look in the long view.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Random WIP

Post by Sheekel »

Yes can we see some shots from OTA view? Or does it not get used unless close up
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Camera style will be a mix from starcraft and cnc , so not that far away, you will get a map overview function but you see than icons :)

So this wont matter :) it┬┤s not ota ^^ :)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

LordLemmi, your deviation for OTA is most aesthetically pleasing, I am sure this work will actually get you somewhere rather than being dismissed.


*hands lordlemmi a golden cookie*

( no eating it, its made fo gold not dough )
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

AF wrote:LordLemmi, your deviation for OTA is most aesthetically pleasing, I am sure this work will actually get you somewhere rather than being dismissed.


*hands lordlemmi a golden cookie*

( no eating it, its made fo gold not dough )
Thank you =)
YaY a golden cookie ! :)

btw i hate wings ! it autosaves all the time when i corrupted some parts and programm crashes so a highpoly model uv map got deleted :) yay 6 hours of work are gone.

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