Depth charge launchers are designed to be built on land so as to make them impervious to submarines.NOiZE wrote:Well i thought i give it a go, i found some errors i also encoutered when porting UH to Spring, so feel free to look how it was fixed in the UH mod
- Depthcharge launchers shouldn't be able to be build on land
- Dragon Eyes are very hard to build right now
- Gimp doesn't fire torpedo underwater
- Levithan Build class is somewhat bugged ( u get a error message when u build a plant which can build him)
- Mines, Spy's, Dragon Eye's should be stealthed now as we now have automatic radar targeting
- The Core intimidator is rather small compared to the big bertha which looks weird
- got a error when build the ARM level 4 plant: unknown texture panel blue 000
- Minesweeping with the naval minelayers does not work, or u should tell me howto.
- a lot of amphibious units still leave splashes when below water, when they shouldn't
Also some units are really ugly, like those navel corvettes.
Also i noticed a lot of ugly bildpic's, a lot of those buildpics have a completely different atmosphere than most buildpics, really looks wrong!!
What makes Eyes hard to build?
Gimp not firing is a spring bug, I'd imagine. Similar to the way seaplanes won't land in water, and a dozen other things.
Noticed this about the Leviathan. Not sure what's wrong here, as it works fine in OTA as well as Spring, though spring complains for some reason.
Mines, spies, and dragon eyes have been stealthed since AA 5.0 for OTA, I believe.
Maybe it's a model replacement issue, I'll check on this (though I didn't notice anything during testing.)
Err... Never seen this one, but if you could paste the texture's exact name that's missing (ie, from the log file), I'll make sure something is added as a placeholder.
Basically, you ram the boat into mines, they explode. Mines swept!

Splashes? What do you mean?
The bad buildpics, if you could point them out, will be fixed. I rarely get to actually play and notice these cosmetic things.