Maps of different shapes. - Page 3

Maps of different shapes.

Requests for features in the spring code.

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Maps of different shapes.

Post by Jazcash »

Pxtl wrote:Just use 2 layers for the boundaries. The inner layer is "no units can receive orders outside of this layer". The outer layer is "bad shiat happens when you go outside of this layer". That way, if aircraft fly outside of the map, or ground units wander outside of the map in the course of their normal movement, nothing crazy happens unless they hit the outer layer. Then you can do the "kill the unit" or "override orders" or whatever.

Would also be good for making prettier maps, because you could include terrain outside of the playable area.
Hmm yeh, that's a better idea. Include it as an extra map layer...
If you set the camera to treat the edges of the map shape layer as the edge of the map, then yes, it would be a lot prettier with terrain outside of the playable area.

Me likes this idea.
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