Half of Map is White

Half of Map is White

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Wannes
Posts: 11
Joined: 23 Oct 2005, 19:39

Half of Map is White

Post by Wannes »

As you can see on the screenshot half of my map is white : (
you can still walk on it, and color it black when shooting on it etc
even my heightmap is applied
as you can see on the minimap the texture file I used didn't ahve this white thing
I tried a few things, used mothers mapconv and the normal one . . . same result

anyoen has a clue whats happening?
Image[/img]
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Are you sure this isnt a one off fluke? I had that when loading brazilian battlefields oneday, a lot of the squares where blackened and wouldnt go back, reloading fixed it, does ti still do it if you feed the map back into mapconv?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Did you by chance mess with view distance?
Wannes
Posts: 11
Joined: 23 Oct 2005, 19:39

Post by Wannes »

its gettign stranger I made new map, and it doesn't have these problems so if I don't get it again on new maps its ok

I tried changing smd files etc allwyas the same I noticed too my texture map is applied wrong anotehr thing that deosn't happens on mt new map

aah well thx for reading : )
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

ahh did you replace your texture file after you remade your map? Or did you use any of the borrow tiles from another file capabilities?

Just curios...

aGorm
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