AI not starting in proper position

AI not starting in proper position

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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

AI not starting in proper position

Post by Sgt Doom »

When I start a single player game with bots and place them on the starting points, they do not start there. Instead, they all start at the top left corner of the map. This happens with RAI and KAIK. (AAI crashes me within the first few seconds, the moment the AI builds something as Core. I had to change the name of the BA config file for it to run with it, perhaps it just needs a proper, new config) This happens in NOTA and BA. I've so far tried and had this happen on Metal Isles, DeltaSiegeDuoX and SpeedBattleSpire. Is there any way to fix this?

EDIT: Tried it on a newer map, Kolmogorov to be precise, same problem.
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: AI not starting in proper position

Post by Societal »

The starting positions bug is fixed already. The fix may be in the nightly builds already (if you only want to play single-player) or you can wait for the next official build if you play online as well.

AAI crashes eventually even with the correct .cfg. I did manage to play through a 1vs1 against it without it crashing...just the one time.
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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: AI not starting in proper position

Post by Sgt Doom »

Thanks, the latest nightly build fixed it. It now crashes upon quitting, but that's a much less irritating bug.
Trogba
Posts: 5
Joined: 18 Jun 2009, 20:48

Re: AI not starting in proper position

Post by Trogba »

Sgt Doom wrote:the latest nightly build fixed it.
what is the latest "nightly build"? and what would it be for NOTA
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Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: AI not starting in proper position

Post by Sgt Doom »

Trogba wrote:
Sgt Doom wrote:the latest nightly build fixed it.
what is the latest "nightly build"? and what would it be for NOTA
Latest version of NOTA is 1.58, to find the latest nightly build I just sorted this list by date last modified.
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