I had some new TA stuff which I wanted to post, so I logged in and browsed around. It was strange to see a Cortex Command thread here. Some of you may be familiar with the older
TA related things I've done, but I've actually also done some work on Cortex Command (Gfx, design and some tool programming).
Cortex Command is still a work in progress. We haven't really gotten much of the content done (there are still a lot of placeholders) and it's overall highly unpolished and haphazard. We are lucky to have an active community which has produced quite a bit of content, some of it amazing things we would never had thought of. It's a bit of a sandbox game/engine at the moment, so there's no polished single player experience or anything like that, yet.
We receive (and read) a lot of feedback and ideas, more than we can process and respond to. To be honest though, a lot of the feedback we're getting concerns things which we have already been made aware of or were a part of the original grand plan. On one hand it's frustrating to only be able to work on one thing at a time while people tell us to work on everything. On the other hand it's nice to know that a lot of people generally agree with us... there's a kind of convergence there.
As for prostitutes... I really do want to add scantily clad women. However, I do not feel quite comfortable blowing them up. I also don't think our animation model would do justice to the... pleasantness of the female form.