So now, with mother's mapconv, we can make maps with our very own custom "features", and that is very fine, and can really add tons to a map looks and feel.
Such features are textured 3do. I guess that if I use some new custom texture for my features, the Spring engine will store them on the same array than all the unit textures. Is that right? I know that this array of all textures is limited, that if a mod use too many textures, then it runs out of place to store texture. So, maps using custom features with customs texture further reduce that, right?
And, the most important question, if you have in your map folder a SD7 containing a map, its features, its textures, but you are currently playing another map, are the textures still loaded, and still reducing the texture place available to mods?
When we'll have 446546 maps with unsparing custom features, will downloading all of them makes us run of texture space every time?
Map Features using Texture Space
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