OTA fighter behaviour
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OTA fighter behaviour
im not sure which mod it was (CA or SA) but one of them has a nearly similiar fighter behaviour like OTA, couldnt we stea ähm lend it from them?
Re: OTA fighter behaviour
Why would you want to?
Re: OTA fighter behaviour
Heh.Cause its much more fun to play with...Or does it not suit some dogmatic rule about fighter behavior set by spring completely not out of rts gameplay considerations?
It's not perfected yet..but that would require good lua expertise..
Not to mention your remark is very condescending..
Not every game should have units that behave exactly like s44 units even if your one of the s44 devs.
It's not perfected yet..but that would require good lua expertise..
Not to mention your remark is very condescending..
Not every game should have units that behave exactly like s44 units even if your one of the s44 devs.
Re: OTA fighter behaviour
I'm a developer of many things, and I did work with and to some extent on XTA, though none of my work is in XTA. You overstep yourself.
Re: OTA fighter behaviour
Well,I,worked for all the projects,unfortunately none of my work is in them.
Re: OTA fighter behaviour
Maybe Gota, you could try convincing NOTA or BOTA, to use similar flight behavior.
Xta has already been quite well balanced with what some would call a borked spring flight system.
Xta has already been quite well balanced with what some would call a borked spring flight system.
Re: OTA fighter behaviour
I'm not trying to convince anyone ...i haven't even asked any of the xta players about this..As you see this is not my thread.
And it would undoubtfully require rebalancing stuff in xta...so...
And it would undoubtfully require rebalancing stuff in xta...so...
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: OTA fighter behaviour
Noes!
I played some ota during the past weeks, and one of the things i hate most about it is the fighter spam. Its so bloody effective because you can keep those fighters to 'hold ground' in mid air (by making them move forward and backward reatedly) Thats obviously not how they are meant to be.
So fafiac fighter behaviour can stay the same.
I played some ota during the past weeks, and one of the things i hate most about it is the fighter spam. Its so bloody effective because you can keep those fighters to 'hold ground' in mid air (by making them move forward and backward reatedly) Thats obviously not how they are meant to be.
So fafiac fighter behaviour can stay the same.
Re: OTA fighter behaviour
That seems besides the point.
OTA fighters are just over powered cause they deal crazy dmg for their cost.
OTA fighters are just over powered cause they deal crazy dmg for their cost.
Re: OTA fighter behaviour
I've also played OTA recently, and there some pro's can win whole games by a couple of hawks, by going back and forth. There are many good things in OTA, but the fighter dancing isn't one of these, it's clearly an exploit in OTA too.
Why change back something like that, and then be forced to implement a lot of other changes because of the imbalance it creates? Next step would be to reintroduce the pelican bug :)
Why change back something like that, and then be forced to implement a lot of other changes because of the imbalance it creates? Next step would be to reintroduce the pelican bug :)
Re: OTA fighter behaviour
That seems besides the point.Jools wrote:I've also played OTA recently, and there some pro's can win whole games by a couple of hawks, by going back and forth. There are many good things in OTA, but the fighter dancing isn't one of these, it's clearly an exploit in OTA too.
Why change back something like that, and then be forced to implement a lot of other changes because of the imbalance it creates? Next step would be to reintroduce the pelican bug :)
OTA fighters are just over powered cause they deal crazy dmg for their cost.
- FaerieWithBoots
- Posts: 149
- Joined: 17 Jun 2009, 13:21
Re: OTA fighter behaviour
Thats true and the biggest part of their opness. But still, the time it would take them to turn around and hit the same target again is much bigger then its reload time. I think it wasnt the intention of the OTA designers to let fighters act like gunships and let them focus damage on a single target like this. Also, fighter would avoid all fire they could have encountered in their path.Gota wrote:That seems besides the point.
OTA fighters are just over powered cause they deal crazy dmg for their cost.
Re: OTA fighter behaviour
Yes, I think it was written somewhere that the hawk/vamp in ota is stealthy. I don't know whether that means it doesnt show on radar or just avoids fire.