Feature request: on/off switch for "can't reach destina

Feature request: on/off switch for "can't reach destina

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munch
Posts: 311
Joined: 26 May 2005, 20:00

Feature request: on/off switch for "can't reach destina

Post by munch »

You know how it gets you bulid a ton of units and all of a sudden your chat window is filled with unit "can't reach destination" messages - making the chat window useless. This can be a disaster in team games (i.e. most games).

Is it possible to either have a "disable destination messages" button - preferably in the gui, but failing that on the setup screen?

Even better would be if the game just filtered the messages so that it didn't flood the chat window - e.g. limiting them to 1 every 10 seconds or only showing them if the chat window is currently empty woudl be great.

Cheers

Munch
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yay for requesting features TA already had ;)

/me always played with unit acks completely off
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The priority system in the text console thign isnt fulyl implemented, the onyl visible sign of ti is in the AI itnerface where the priority parameter is simply discarded.

I looked a few days ago and thought I should fix this and colour coding messages based on their priority. Dont rely on me todo it for you tho.
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