making a mod that is commercial

making a mod that is commercial

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shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

making a mod that is commercial

Post by shadow310 »

OK i what to make a mod that is payed for and runs on my own server will will need a good modelist and a good coder when it is made they will have a % of what i sell the mod for the price of the mod will go on how good it is and how good the graphic are you will get a % of what i sell it for and how my testers rate it from command and conquer tiberium war and Kane's wrath from ea

rating 5 and above is better than ea command and conquer 4 is below ea command and conquer i have 3 testers and everyone that helps me make the mod will get it free and 3 of you friends will get free aswel.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: making a mod that is commercial

Post by Regret »

Good luck newbie.
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: making a mod that is commercial

Post by thesleepless »

sounds like a great idea.
i want you to make a mod for me and then i'll sell it and might give you a percentage if some people think it's any good.
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

i will sell my made the price gose on the rating from my testers the miniman is £10 the max is £30 the game
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: making a mod that is commercial

Post by smoth »

out of curiosity is English your first language?
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

smoth wrote:out of curiosity is English your first language?
yes but im dislexic
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: making a mod that is commercial

Post by zwzsg »

smoth wrote:out of curiosity is English your first language?
Punctuation isn't an english-only thing.

shadow310 wrote:yes but im dislexic
Everytime I heard such excuse, I am reminded of that Cyanide & Happiness stripe.
ash2life
Posts: 26
Joined: 29 Nov 2008, 23:55

Re: making a mod that is commercial

Post by ash2life »

do you have any skills or a profession that would contribute greatly to your own project and make people think about joining it?

its like being the captain of a pirateship - you got to make these dogs listen to you or you'll be sorry for gathering them,,,

good luck
Last edited by ash2life on 14 Jun 2009, 17:18, edited 1 time in total.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: making a mod that is commercial

Post by Strategia »

While the Spring engine is released under the GNU GPL, you don't need to release your mod under this license as the mod data is not a integral part of the engine.
Still, we encourage you to do so.
Please keep in mind that if you don't release your mod under the GPL you are legaly not allowed to take content from other mods that are released under the GPL.
If you do your entire mod will be 'GPLed'
Just an FYI.

Also, with the prevalence of free mods for Spring, and the entire spirit of Spring and what it stands for - do you really think there's gonna be a lot of people paying you to play your mod? Especially at a price like 30 pounds, for which you could get a pretty decent, big-name game less than a year old?
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

well im make the server website i can make images dont no how to convert the images to textials i have a story for the game its a story and a ad for the game i can make maps in ra2 dont no if its the same in spring
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: making a mod that is commercial

Post by zwzsg »

ash2life wrote:do you have any skills or a profession that would contribute greatly to your own project and make people think about joining it?
Well, he played last years's EA PoS, so even even if lacks any technical kills, he sure is in a position to command a team of coder and artist.
Last edited by zwzsg on 14 Jun 2009, 17:22, edited 1 time in total.
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

Strategia wrote:
While the Spring engine is released under the GNU GPL, you don't need to release your mod under this license as the mod data is not a integral part of the engine.
Still, we encourage you to do so.
Please keep in mind that if you don't release your mod under the GPL you are legaly not allowed to take content from other mods that are released under the GPL.
If you do your entire mod will be 'GPLed'
Just an FYI.

Also, with the prevalence of free mods for Spring, and the entire spirit of Spring and what it stands for - do you really think there's gonna be a lot of people paying you to play your mod? Especially at a price like 30 pounds, for which you could get a pretty decent, big-name game less than a year old?
first off my mad is for my server not the spring one im hoping to relece a basic version of the mod after this one is done and i have about 32 people whating to have my game when its build and said i will pay between 0-30 for it
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: making a mod that is commercial

Post by FLOZi »

Please, please tell me this is someones smurf.
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

zwzsg wrote:
ash2life wrote:do you have any skills or a profession that would contribute greatly to your own project and make people think about joining it?
Well, he played last years's EA PoS, so even even if lacks any technical kills, he sure is in a position to command a team of coder and artist.
i played all the command and conquer games startcraft and dune so i no what im up againsed
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: making a mod that is commercial

Post by zwzsg »

But you never played any Total Annihilation! Muhahaha!

By the way, if you can't spell, you can't mod. Even the easiest form of modding, stats sheets tweaking, requires you to follow a rigid syntax.
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

i will uses a online spell checker when we are doing the mod
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

zwzsg wrote:But you never played any Total Annihilation! Muhahaha!

By the way, if you can't spell, you can't mod. Even the easiest form of modding, stats sheets tweaking, requires you to follow a rigid syntax.
i have played ba and its a good mod
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: making a mod that is commercial

Post by FLOZi »

shadow310 wrote:i will uses a online spell checker when we are doing the mod
Oh come on, it has to be a smurf :lol:
shadow310
Posts: 16
Joined: 14 Jun 2009, 15:47

Re: making a mod that is commercial

Post by shadow310 »

FLOZi wrote:
shadow310 wrote:i will uses a online spell checker when we are doing the mod
Oh come on, it has to be a smurf :lol:
its not i wont to make a mod iv planet a rts game rom 2000 when i played cnc for the first time
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: making a mod that is commercial

Post by Otherside »

seems like a cross breed between emmanuel and basic
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