horrible sound effects in 0.79

horrible sound effects in 0.79

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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

horrible sound effects in 0.79

Post by ginekolog »

Hi,

i just started playing new ver of spring (was away for 10 days). I noticed that sound has chaned from OK (0.78) to very bad in 0.79.

What happens is that after some time(14 mins in last game) in mutlipayer game sound effects start to produce some "eek" "peek" short sound distortions. Like it just plays first 0.1s of wav file insted of whole. I reduced max sound to 16 and did not solve it.

Beherith also said he gets same sound errors. In 5 minuts in single player with 3000 units i could not reproduce this error yet.

What could be wrong here? It is not my hardware as i had not probs in any games yet. I suspect new sound engine starts to malfunction after some time.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: horrible sound effects in 0.79

Post by Beherith »

I get very distorted banisher and hlt sounds after a while. Especially when more of them fire at the same time. Never had an issue with .78
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: horrible sound effects in 0.79

Post by Noruas »

the ota sound need to be passed through a sound filter to get rid of bad frequencies that we cant hear, its not all the engine
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: horrible sound effects in 0.79

Post by zerver »

Yeah, the new openAL system, although more powerful, definitely needs some tweaking.

My primary concern is that there is no sound 'clarity' at all. But I like the oomph of mass destruction like nukes etc.
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smartie
NOTA Developer
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Joined: 23 Jun 2005, 19:29

Re: horrible sound effects in 0.79

Post by smartie »

I've noticed this happening with beam weapons where the sound repeats a whole bunch of times
Auswaschbar
Spring Developer
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Joined: 24 Jun 2007, 08:34

Re: horrible sound effects in 0.79

Post by Auswaschbar »

You need to increase maxsounds, not decrease.
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: horrible sound effects in 0.79

Post by ginekolog »

Auswaschbar wrote:You need to increase maxsounds, not decrease.
I just tried with max sound to 128 and its the same horrbile distortions. Its not only me as some now even play with disabled sounds to avoid ear damage :cry:
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: horrible sound effects in 0.79

Post by Otherside »

yeh alot of sounds are borked regardless of sound settings
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: horrible sound effects in 0.79

Post by Societal »

Auswaschbar wrote:You need to increase maxsounds, not decrease.
Can we go above the hardware supported amount and have the rest software emulated? I get a console warning about my Realtek ALC888 only supporting 28 concurrent sounds.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: horrible sound effects in 0.79

Post by caldera »

glad I am not the only one having sound problems with current version. by reducing some volumes in springsettings (battlevolume, master, maxsounds) i can a least play now, but still the sounds of dgun, peneratorlaser and commander-explosions are horribly loud compared to the rest. would be nice to have a message in #main that the problem is known and how o fix it if possible.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: horrible sound effects in 0.79

Post by BaNa »

Next to any specific sound bugs, the (new) sounds seem to suck in general, it seems like someone is using some shitty reverb setting on all of them.
the ota sound need to be passed through a sound filter to get rid of bad frequencies that we cant hear, its not all the engine
so was ota using some freaky-deaky high sampling rate sound files? last I checked, the highest frequencies even cd's can have are ~22kHz, and I doubt these sounds are encoded in 44 kHz sound files.
zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: horrible sound effects in 0.79

Post by zerver »

+1. Shitty reverb and an 11k low pass filter.

Should be easy to fix though, just find the bad OpenAL setting.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: horrible sound effects in 0.79

Post by ginekolog »

one more thing: if i tab out back in win XP, i still hear sounds from spring. Not a normal behaviur.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: horrible sound effects in 0.79

Post by smoth »

http://gundam.smoth.net/wtfsound.wmv
does it sound kinda like this? if so, tell me the unitname and mod.
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: horrible sound effects in 0.79

Post by Societal »

I haven't heard anything that bad. What I have experienced was more like some of the samples were being garbled by radio static. This has only happened a couple times and was from swarms of T1 Kbots and vehicles in BA probably due to them being so packed together relative to the 3d sound field depending on camera position.

If the source files are all .wav someone could set some guidelines and Replaygain everything based on intended volume. With the new volume controls for unit replies and such it might not be necessary to differentiate volume at the source though. Everything could be set at 89db or whatever and then tweaked to individual preference in the settings.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: horrible sound effects in 0.79

Post by CarRepairer »

ginekolog wrote:one more thing: if i tab out back in win XP, i still hear sounds from spring. Not a normal behaviur.
Since no one's bothered to mention it, I will. This is an intentional feature in .79, I believe it can be disabled (but I don't know how).
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: horrible sound effects in 0.79

Post by Auswaschbar »

CarRepairer wrote:
ginekolog wrote:one more thing: if i tab out back in win XP, i still hear sounds from spring. Not a normal behaviur.
Since no one's bothered to mention it, I will. This is an intentional feature in .79, I believe it can be disabled (but I don't know how).
No its a bug actually (not really a bug in spring, but in SDL). On non-windows platforms, it works as expected and mutes when minimized.

Also, the shitty reverb is actually in the wavs.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: horrible sound effects in 0.79

Post by CarRepairer »

Auswaschbar wrote:
CarRepairer wrote:
ginekolog wrote:one more thing: if i tab out back in win XP, i still hear sounds from spring. Not a normal behaviur.
Since no one's bothered to mention it, I will. This is an intentional feature in .79, I believe it can be disabled (but I don't know how).
No its a bug actually (not really a bug in spring, but in SDL). On non-windows platforms, it works as expected and mutes when minimized.
Could have sworn someone said it was intentional. They must have been joking :oops:
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: horrible sound effects in 0.79

Post by zerver »

Auswaschbar wrote:Also, the shitty reverb is actually in the wavs.
No, it is not. Listen to this comparison:

http://zerver.net/hlt.zip
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: horrible sound effects in 0.79

Post by Auswaschbar »

OK; not that reverb.

Check your sound settings (not in spring, in your OS and sound driver), and disable all reverb / environment effects (also surround upmix if you have).
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