Diplomacy zones

Diplomacy zones

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Diplomacy zones

Post by Regret »

Original idea from Emanuel.

Ability to draw out several types of diplomacy zones:

zones where allies are not attacked
zones where allies are attacked
zones where alliance is broken when ally enters them
zones where your units wont attack anyone
zones where your allies see what you see
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Diplomacy zones

Post by TheFatController »

I'd love it if the SetUnitNeutral command could be expanded to accept an ally id so you're saying this unit is neutral towards that Id only, (and I suppose the GetUnitIsNeutral thingy would need to return this list too).
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Diplomacy zones

Post by Argh »

Sounds like a halfway-plausible feature request to me.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Diplomacy zones

Post by Strategia »

You mean zones on maps? Hmm, could be very interesting..... You could simulate countries or control zones or something, would work nicely with S44 (and WD if it ever gets resurrected).
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