Space Map Experiments
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Space Map Experiments
So, I'm experimenting with making cool space maps... and there's a lot that works and a lot that doesn't work, this is what I've got so far...
http://benjie.animeotaku.ca/PlanetAndPlatforms.jpg
http://benjie.animeotaku.ca/Asteroids1.jpg
http://benjie.animeotaku.ca/Asteroids2.jpg
http://benjie.animeotaku.ca/Asteroids3.jpg
Things arn't working out very good because of los/draw distance issues... also if anyone can make a pretty, but low poly 3do (or wings compatible) of an asteroid it might work better (the 1201 faces seem to comfuse stuff a bit)
http://benjie.animeotaku.ca/PlanetAndPlatforms.jpg
http://benjie.animeotaku.ca/Asteroids1.jpg
http://benjie.animeotaku.ca/Asteroids2.jpg
http://benjie.animeotaku.ca/Asteroids3.jpg
Things arn't working out very good because of los/draw distance issues... also if anyone can make a pretty, but low poly 3do (or wings compatible) of an asteroid it might work better (the 1201 faces seem to comfuse stuff a bit)
Last edited by SinbadEV on 24 Oct 2005, 06:47, edited 1 time in total.
I think I may have found a problem... "Asteroid1" is what I used as my 3do filename... and I think that it must have referenced something already in spring cause it looked nothing like the model I was using and wasn't changing when I resized the model
I got it to work... (havn't bothers with FF because the factories don't float/sink yet I don't think...)
http://benjie.animeotaku.ca/BDAsteroids.jpg
http://benjie.animeotaku.ca/BDAsteroidsUnits.jpg
As you can see, some units go on asteroids well and stick up over the top... metal extractors do not, if the mexes for FF were like this:
http://benjie.animeotaku.ca/AsteroidMiner.jpg
with the cool spinny bits (same as the ones for the normal mexes[I'm not a mnodeller, just an idea person] but pointing up and down and spinnging opposite directions) sticking out of the top and bottom of asteroids, it would look really cool
I got it to work... (havn't bothers with FF because the factories don't float/sink yet I don't think...)
http://benjie.animeotaku.ca/BDAsteroids.jpg
http://benjie.animeotaku.ca/BDAsteroidsUnits.jpg
As you can see, some units go on asteroids well and stick up over the top... metal extractors do not, if the mexes for FF were like this:
http://benjie.animeotaku.ca/AsteroidMiner.jpg
with the cool spinny bits (same as the ones for the normal mexes[I'm not a mnodeller, just an idea person] but pointing up and down and spinnging opposite directions) sticking out of the top and bottom of asteroids, it would look really cool
Last edited by SinbadEV on 24 Oct 2005, 06:28, edited 1 time in total.
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- Posts: 111
- Joined: 23 Jan 2005, 00:09
I know where to get asteroid models, came across them during my mars making days
go here http://www.space-graphics.com/asteroid_kleopatra.htm
the site has 8 asteroids in lightware 6.5 format
the other models are under the asteroid imagery menu on the site
with these space maps you might want to run the TA War in Space units as they would look more at home than floating above the ocean last time I was testing them.
if you want them I got them
go here http://www.space-graphics.com/asteroid_kleopatra.htm
the site has 8 asteroids in lightware 6.5 format
the other models are under the asteroid imagery menu on the site
with these space maps you might want to run the TA War in Space units as they would look more at home than floating above the ocean last time I was testing them.
if you want them I got them
The asteroid models are in the XTA file because they were in OTA. I keep telling them they need to clean their mod up but they never listenSinbadEV wrote:Wait a minute... you mean like a hidden feature wich could someday in the future acctually constitute environmentals that is waiting in the code to be released?

Well, I know that SOME of them arnt hidden, just not used in XTA, which was the point of your post. But, i didnt play that much OTA anyway. I knew of the Galactic Gate, but that is the only unit in there that I have ever seen in Spring. The other ones might be used in OTA, but I never completed the missions.
So, where are any of these (except the Galactic Gate) used in OTA then?
So, where are any of these (except the Galactic Gate) used in OTA then?
Wasn't the beacon part of that god-aweful attack/defence mission towards the end?Maelstrom wrote:Well, I know that SOME of them arnt hidden, just not used in XTA, which was the point of your post. But, i didnt play that much OTA anyway. I knew of the Galactic Gate, but that is the only unit in there that I have ever seen in Spring. The other ones might be used in OTA, but I never completed the missions.
So, where are any of these (except the Galactic Gate) used in OTA then?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
ARMGATE.FBISinbadEV wrote:what's the ARMCOM style name of all those things so I can see them in game?
CORBEAC.FBI
CORBUILD.FBI
CORSS.FBI
ARMDEV1.FBI
ARMSCORP.FBI
quick search through my mod's units.