The 3D0->3DS Max plugin for TA
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- Posts: 4
- Joined: 24 Oct 2005, 00:21
The 3D0->3DS Max plugin for TA
Would it be possible to get the source code for this plugin? I am currently working on a utility for creating buildpics that will make it simple for the masses to create good BPs, but first I need to convert the textured 3D0 into a textured 3DS max file so it can be loaded by my utility. I figure using the source for your plugin would cut considerable time from my workload.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Agreed, anyone can take a screenshot, scale it in gimp (free photoshop FTW) run a single pixle blur pass to remove all the scaling jaggies, and then sharpen till it looks good. No need for special software for build pics.Gnome wrote:These days you can just take screenshots of units in-game and have a nice "rendered" buildpic
Too many utilities just make modding too complex and disheartening for new people.aGorm wrote:I dissagree, some people are so stupid this is not a bad idea. And besides ANY UTILITY is usefull, even if some of you think youd rather do it by hand.
aGorm
Just like at the mess that mapconv has become! There's so many version out there that you'll have to be either very lucky or have memorized the entire contents of dozen forum discussion to know which one is currently the best.
And yes, a Spring screenshot, tweaked a bit in PSP/PS/Gimp, can make a very acceptable buildpic.
I have a 3DO -> 3DS command line utility with source. However it doesn't make it a textured 3DS. However I think it is easier for you to make your utility load 3DO directly, instead of converting it to 3DS first.
http://www.fileuniverse.com/?p=showitem&ID=1664
http://www.fileuniverse.com/?p=showitem&ID=1664
I think that's mainly because they are all called mapconv, and they all work in very similar ways.Just like at the mess that mapconv has become! There's so many version out there that you'll have to be either very lucky or have memorized the entire contents of dozen forum discussion to know which one is currently the best.
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- Posts: 4
- Joined: 24 Oct 2005, 00:21
Actually I was thinking of gearing the utility towards TA unit makers, not Spring. As to why using a 3DS file, I thought of the idea recently and so am just porting some code for a game I am writing to load the model and I already have it geared for using 3DS files... although loading the 3DO directly would work too I guess, heh. Either way I still need the file format goodness of 3DOs and it is easier to use code that already works than to try and write it from scratch.