Mod / Map separation
Moderator: Moderators
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Mod / Map separation
IMO it should always be the PLAYER's choice, since they're the one's who are playing it, they should be able to play it their way.
Re: Mod / Map separation
Then use moral arguments to get the map removed from SD and JJ. I'm sure what worked against Gota will work against Sienna.CarRepairer wrote:It's the deceit that irked me.
But don't try to kill awesome engine feature just because one person used it wrongly.
And no, options and tickboxes galore is not the answer to everything.
What is in exactly? I remember /LuaGaia/ being changed to "see" UnitCreated, but can it for instance CreateUnit?jK wrote:it is in 79.1
Re: Mod / Map separation
that is far too much i think.[ ] Enable mod contents?
[ ] Enable map contents?
[ ] Map overrides mod [ ] Mod overrides map.
Re: Mod / Map separation
The "use map settings like in starcraft" tick box proposition seems to be a fair compromise. It will not hinder your ability to make maps and it will clearly identify when you are (not) playing by the map rules.zwzsg wrote:But don't try to kill awesome engine feature just because one person used it wrongly.
And no, options and tickboxes galore is not the answer to everything.
Re: Mod / Map separation
What would be ideal would be if the engine could detect if the map even has a special content inside of it, and thus "use map settings" would only be presented for a map with such scripted behaviors.
Re: Mod / Map separation
Do keep in mind that it can at best guess; there's no way to just figure it out programatically.
Re: Mod / Map separation
Is there any other folder beside /maps/ in the map sdz/sd7?
Re: Mod / Map separation
Pxtl said special content. Boring features aren't special content.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Mod / Map separation
This is true. My option suggestion remains valid.thesleepless wrote:IMO it should always be the PLAYER's choice, since they're the one's who are playing it, they should be able to play it their way.
The alternative is the deception that started this thread. Someone would need to have spring knowledge on how to find if there is special content in a map that overrides the mod (as a certain senna did not even bother to put it in the description of his map - it says "DSD by IceXuick"). I'd say a single checkbox is much simpler for a regular player.knorke wrote:that is far too much i think.[ ] Enable mod contents?
[ ] Enable map contents?
[ ] Map overrides mod [ ] Mod overrides map.
Re: Mod / Map separation
Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Re: Mod / Map separation
Which is irrelevant to this thread.lurker wrote:Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Re: Mod / Map separation
More like: Which makes this thread irrelevant.
Re: Mod / Map separation
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.zwzsg wrote:More like: Which makes this thread irrelevant.
Re: Mod / Map separation
GUNDAMCarRepairer wrote:Oh really? If you make a map and balance it for "BA wind" then no other game should be able to use it?Beherith wrote:+1lurker wrote:It's the choice of mappers what games work on it.
I think just ignoring the maps wind value is already stretching it.
Beherith wrote:Its made for gundam.thesleepless wrote:very cool! but what's up with the metalmap?
Gave the finger to all non-gundam games and mods.Otherside wrote:
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Mod / Map separation
He did what was possible, used an exploit. Like you do very often. What's the difference here?Regret wrote:Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.zwzsg wrote:More like: Which makes this thread irrelevant.
Re: Mod / Map separation
Same as comparing art with taking a dung.SirMaverick wrote:He did what was possible, used an exploit. Like you do very often. What's the difference here?
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Mod / Map separation
Definatly art.Regret wrote:Same as comparing art with taking a dung.
Re: Mod / Map separation
wtf are you asking for? what is the issue, I don't understand.
-
- Posts: 834
- Joined: 19 May 2009, 21:10
Re: Mod / Map separation
Speed*: A Newbie could assume he plays BA there. Description states buzzard war or nuke war. Does this clearly indicate, that nothing else is possible?CarRepairer wrote:It's the deceit that irked me. He placed his mod into a map and piggyback off the most popular mod name "Balanced Annihilation" to get people to play it. This is wrong because
[*]People who know they want to play BA are tricked into playing another mod and their time is wasted.
Similar arguments can be made for CA (see).[*]New people to spring will assume this is BA and that's a false impression which is unfair to the makers of BA.