Mod / Map separation - Page 3

Mod / Map separation

Requests for features in the spring code.

Moderator: Moderators

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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Mod / Map separation

Post by thesleepless »

IMO it should always be the PLAYER's choice, since they're the one's who are playing it, they should be able to play it their way.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Mod / Map separation

Post by zwzsg »

CarRepairer wrote:It's the deceit that irked me.
Then use moral arguments to get the map removed from SD and JJ. I'm sure what worked against Gota will work against Sienna.

But don't try to kill awesome engine feature just because one person used it wrongly.

And no, options and tickboxes galore is not the answer to everything.

jK wrote:it is in 79.1
What is in exactly? I remember /LuaGaia/ being changed to "see" UnitCreated, but can it for instance CreateUnit?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Mod / Map separation

Post by knorke »

[ ] Enable mod contents?
[ ] Enable map contents?
[ ] Map overrides mod [ ] Mod overrides map.
that is far too much i think.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod / Map separation

Post by Regret »

zwzsg wrote:But don't try to kill awesome engine feature just because one person used it wrongly.

And no, options and tickboxes galore is not the answer to everything.
The "use map settings like in starcraft" tick box proposition seems to be a fair compromise. It will not hinder your ability to make maps and it will clearly identify when you are (not) playing by the map rules.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Mod / Map separation

Post by Pxtl »

What would be ideal would be if the engine could detect if the map even has a special content inside of it, and thus "use map settings" would only be presented for a map with such scripted behaviors.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod / Map separation

Post by lurker »

Do keep in mind that it can at best guess; there's no way to just figure it out programatically.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Mod / Map separation

Post by zwzsg »

Is there any other folder beside /maps/ in the map sdz/sd7?
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Mod / Map separation

Post by lurker »

Pxtl said special content. Boring features aren't special content.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Mod / Map separation

Post by CarRepairer »

thesleepless wrote:IMO it should always be the PLAYER's choice, since they're the one's who are playing it, they should be able to play it their way.
This is true. My option suggestion remains valid.
knorke wrote:
[ ] Enable mod contents?
[ ] Enable map contents?
[ ] Map overrides mod [ ] Mod overrides map.
that is far too much i think.
The alternative is the deception that started this thread. Someone would need to have spring knowledge on how to find if there is special content in a map that overrides the mod (as a certain senna did not even bother to put it in the description of his map - it says "DSD by IceXuick"). I'd say a single checkbox is much simpler for a regular player.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod / Map separation

Post by lurker »

Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod / Map separation

Post by Regret »

lurker wrote:Senna's fixed the description now; said before that it was left the same to give full credit to IceXuick.
Which is irrelevant to this thread.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Mod / Map separation

Post by zwzsg »

More like: Which makes this thread irrelevant.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod / Map separation

Post by Regret »

zwzsg wrote:More like: Which makes this thread irrelevant.
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Mod / Map separation

Post by smoth »

CarRepairer wrote:
Beherith wrote:
lurker wrote:It's the choice of mappers what games work on it.
+1
I think just ignoring the maps wind value is already stretching it.
Oh really? If you make a map and balance it for "BA wind" then no other game should be able to use it?
GUNDAM
Beherith wrote:
thesleepless wrote:very cool! but what's up with the metalmap?
Its made for gundam.
Otherside wrote:Image
Gave the finger to all non-gundam games and mods.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Mod / Map separation

Post by SirMaverick »

Regret wrote:
zwzsg wrote:More like: Which makes this thread irrelevant.
Not really. Regardless of what senna does, this feature is still desired to prevent future retardedness.
He did what was possible, used an exploit. Like you do very often. What's the difference here?
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod / Map separation

Post by Regret »

SirMaverick wrote:He did what was possible, used an exploit. Like you do very often. What's the difference here?
Same as comparing art with taking a dung.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Mod / Map separation

Post by SirMaverick »

Regret wrote:Same as comparing art with taking a dung.
Definatly art.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Mod / Map separation

Post by Regret »

Touche.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Mod / Map separation

Post by smoth »

wtf are you asking for? what is the issue, I don't understand.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Mod / Map separation

Post by SirMaverick »

CarRepairer wrote:It's the deceit that irked me. He placed his mod into a map and piggyback off the most popular mod name "Balanced Annihilation" to get people to play it. This is wrong because
[*]People who know they want to play BA are tricked into playing another mod and their time is wasted.
Speed*: A Newbie could assume he plays BA there. Description states buzzard war or nuke war. Does this clearly indicate, that nothing else is possible?
[*]New people to spring will assume this is BA and that's a false impression which is unfair to the makers of BA.
Similar arguments can be made for CA (see).
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