pyro/leveler
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pyro/leveler
what do you think of the possibiliy that pyro/leveler could set units on fire (what hurts them) and when they explode it will give a nice explosion that sets near units under fire
Re: pyro/leveler
and how does the fire get put out?
Re: pyro/leveler
Time/Water Contact/Repair?
Re: pyro/leveler
Make a fire extinguisher unit.
Re: pyro/leveler
And a police bot to punish idle cons.
Re: pyro/leveler
neddiedrow wrote:Time/Water Contact/Repair?
Re: pyro/leveler
Give a Jarate to the Shooter.
Re: pyro/leveler
special explosion (with some extra flares) and then set something=1 :Dbabbles wrote:and how does the fire get put out?
Re: pyro/leveler
Well the pyros already have juicy extra damaging self D and explosions, it wouldn't do much to add napalm to it.
Re: pyro/leveler
some eye-candys are always good and jani will have new pc soon, so there will be no complaining about that :DNoruas wrote:Well the pyros already have juicy extra damaging self D and explosions, it wouldn't do much to add napalm to it.
Re: pyro/leveler
along a similar line, what about spiders having emp self d?
Re: pyro/leveler
why not, could be really effective, lets test it and see how babbles plays with itpintle wrote:along a similar line, what about spiders having emp self d?

Re: pyro/leveler
I sense possible lulz and QQingmanolo_ wrote:why not, could be really effective, lets test it and see how babbles plays with itpintle wrote:along a similar line, what about spiders having emp self d?
Re: pyro/leveler
loool New T2 kbot, similar to mine clearer only gives maxx emp dmg in self-d radiusbabbles wrote:I sense possible lulz and QQingmanolo_ wrote:why not, could be really effective, lets test it and see how babbles plays with itpintle wrote:along a similar line, what about spiders having emp self d?
