CA lasers - Page 3

CA lasers

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

Moderator: Content Developer

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: CA lasers

Post by 1v0ry_k1ng »

quant, hes the man with the skillz
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: CA lasers

Post by CarRepairer »

Please try the lasers in the latest test and see what you think... before they get swallowed up by the evil CAedit standardization script beast that lives in the cave. This is just an experiment.
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: CA lasers

Post by maackey »

They're a nice change. They could be better, but then again, a lot of stuff *could* be better.
someonesimple
Posts: 3
Joined: 21 May 2009, 13:33

Re: CA lasers

Post by someonesimple »

CarRepairer wrote:Please try the lasers in the latest test and see what you think...
They are ALOT better then the previous lasers (I hated them, really, I did). With previous I mean CA about 3 months ago, since that was the last time i played it.

I still prefer XTA's combat GFX, the lasers, rocket trails, lightning, etc, just looks better and more realistic, but yeah, this isnt XTA.
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