My Spring 0.79.1 allways freezed up in the start

My Spring 0.79.1 allways freezed up in the start

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bagaHUN
Posts: 11
Joined: 05 Jun 2009, 15:14

My Spring 0.79.1 allways freezed up in the start

Post by bagaHUN »

Hi there!

I living in Hungary!
I have an AMD2400+xp(2Ghz) with 1.5GbRam nvidia6600gt(128Mb) SbLive Soundcard and lots of hd space.
I use WinXP +sp1 Pro Hungary and WinXP +sp2 Pro Hungary .
On both of the Xp-s i have the same problem :

When i try to start a game single,multi(local or internet) the spring.exe not loading up the game contents , just only showing a black screen and using 100% cpu power.

I used spring 0.79.1 version.
I tryed the installer,the portable .... produced the same problem.
I checked in the options the unitsync and the spring.exe folder selections are correct.
I try to load BA695 and the Llt.... map.

LogOutput initialized.
Spring 0.79.1.0 (0.79.1-0-gd9642af{@}-cmake-tdm)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg
using configuration source "C:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows XP Professional Szervizcsomag 1 (build 2600)
Hardware: AMD Athlon(TM) XP 2400+; 1535MB RAM, 2924MB pagefile
Using read-write data directory: F:\Program Files\spring4\
Using read-only data directory: C:\Documents and Settings\baga\Dokumentumok\Spring\
Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\maps
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\base
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\mods
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\packages
Scanning: F:\Program Files\spring4\maps
Scanning: F:\Program Files\spring4\base
Scanning: F:\Program Files\spring4\mods
Scanning: F:\Program Files\spring4\packages
Video mode set to 800 x 600 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 6600/PCI/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map LLTAComplexV2.smf
[ 0] Recording demo demos/local_20090605_150530_LLTAComplexV2_0.79.1.sdf
[ 0] Using script Skirmish AI test: RAI 0.601
[ 0] Using mod Balanced Annihilation V6.95
[ 0] Using mod archive BA695.sd7
[ 0] Became player 0 (team 0, allyteam 0)

This is all in my log...

When i try to launch just the spring.exe for testing.
I doubleclicked on spring.exe.
Its loading up i see selection menu.
I clicked on the mod(BA695)
Then i see nother screen map selection(Llt...map)
And in the 3th screen i selecting anything the spring not do nothing, just staying in freezed blackscreen.

I hope i writed down everything.
And i hope are u guys can help me.

When no help ,i hope ther is a nother release coming soon.

The older 0.78 is worked on my pc.Thts why i cant get any clue why this not working.

Thnx.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: My Spring 0.79.1 allways freezed up in the start

Post by Pxtl »

I don't have any ideas. I've never heard of this map, though... try a different map? I'm grasping at straws though.
bagaHUN
Posts: 11
Joined: 05 Jun 2009, 15:14

Re: My Spring 0.79.1 allways freezed up in the start

Post by bagaHUN »

I have it i have it :)

I turned off the sound in the springsettings i move the sound selection , the slider to 0 chanels.... and ...and

the sring is working :)

But no sound :( thts not too good .

aaaarggghh what is the problem what is the problem with my card or pc or smthng...

or its spring has some errors?

Please somebody ask it.
Anyway spring working with no sound .

I wanna hear noises too :)
Heeelp.
bagaHUN
Posts: 11
Joined: 05 Jun 2009, 15:14

Re: My Spring 0.79.1 allways freezed up in the start

Post by bagaHUN »

Oh and here is my log when i turned off the sound in springsettings to 0 chanell.

LogOutput initialized.
Spring 0.79.1.0 (0.79.1-0-gd9642af{@}-cmake-tdm)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg
using configuration source "C:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows XP Professional Szervizcsomag 1 (build 2600)
Hardware: AMD Athlon(TM) XP 2400+; 1535MB RAM, 2924MB pagefile
Using read-write data directory: F:\Program Files\spring4\
Using read-only data directory: C:\Documents and Settings\baga\Dokumentumok\Spring\
Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: C:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\maps
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\base
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\mods
Scanning: C:\Documents and Settings\baga\Dokumentumok\Spring\packages
Scanning: F:\Program Files\spring4\maps
Scanning: F:\Program Files\spring4\base
Scanning: F:\Program Files\spring4\mods
Scanning: F:\Program Files\spring4\packages
Video mode set to 800 x 600 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.2
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 6600/PCI/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map LLTAComplexV2.smf
[ 0] Recording demo demos/local_20090605_154238_LLTAComplexV2_0.79.1.sdf
[ 0] Using script Skirmish AI test: RAI 0.601
[ 0] Using mod Balanced Annihilation V6.95
[ 0] Using mod archive BA695.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: MaxSounds set to 0, sound is disabled
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 1.062000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Couldnt find wreckage info treetype0
[ 0] Couldnt find wreckage info treetype1
[ 0] Couldnt find wreckage info treetype2
[ 0] Couldnt find wreckage info treetype3
[ 0] Couldnt find wreckage info treetype4
[ 0] Couldnt find wreckage info treetype5
[ 0] Couldnt find wreckage info treetype6
[ 0] Couldnt find wreckage info treetype7
[ 0] Couldnt find wreckage info treetype8
[ 0] Couldnt find wreckage info treetype9
[ 0] Couldnt find wreckage info treetype10
[ 0] Couldnt find wreckage info treetype11
[ 0] Couldnt find wreckage info treetype12
[ 0] Couldnt find wreckage info treetype13
[ 0] Couldnt find wreckage info treetype14
[ 0] Couldnt find wreckage info treetype15
[ 0] Couldnt find wreckage info geovent
[ 0] Couldnt find wreckage info pdrock1a
[ 0] Unknown map feature type pdrock1a
[ 0] Unknown map feature type
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: cc6b796f
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Hardware is incompatible with Xray shader requirements
[ 0] Hardware is incompatible with Xray shader requirements
[ 0] blur api: your hardware does not support shaders
[ 0] Loaded widget: BlurApi <api_gfx_blur.lua>
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Loaded widget: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget: Defense Range <gui_defenserange.lua>
[ 0] Loaded widget: GameTypeInfo <gui_game_type_info.lua>
[ 0] Loaded widget: Ghost Site <unit_ghostsite.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: Prospector <gui_prospector.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Loaded widget: BA_AllyCursors <gui_ba_ally_cursors.lua>
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: LolUI <lolui.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.79.1.0 (0.79.1-0-gd9642af{@}-cmake-tdm)
[ 0] Build date/time: May 29 2009 19:24:00
[ 0] Player NoName connected with number 0 (client version 0.79.1.0 (0.79.1-0-gd9642af{@}-cmake-tdm))
[ 0] Path cache hits 0 0%
[ 0] Path cache hits 0 0%
[ 0] Statistics for local connection:
Received: 713 bytes
Sent: 116 bytes

Now the game is loaded up 100% but without sounds.
I see the ai commander started to moving on the map.

i hope this helped a bit to solve some problems.

Oh and a nother question:
when i try to buy a new soundcard maybe the game working then?
or just stay and wait a new release? maybee the developers can fix this?
bagaHUN
Posts: 11
Joined: 05 Jun 2009, 15:14

Re: My Spring 0.79.1 allways freezed up in the start

Post by bagaHUN »

Its me again.

I not have sound on my Soundblaster Live (sb0220) becouse spring has some unsupported feature maybee and the game not starting when sound is enabled.

So i fugured out i disabled the sound and i can play.
But that not the same.

So i made a little trip and i found an audigy 4 card in a shop and buyd it.
Then i changed the soundcards SBLive out and Audigy4 in.
Installed drivers and coooool i have now sound in game.

But the big question is spring not supported any soundcards?
SBLive is not that bad card.

I hope others read this who has sound problems.
But i hope spring team making some fixes for this too.

Bye.
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