Looks nice. Only thing with the mesh is there's *alot* of unnecessary polies which could have been used into adding more visible details.
thesleepless wrote:yep 256x256, think i should go higher? lower?
256 is fine.
Like rattle mentioned, you have alot of distortion on your textures.
I suggest you use a checker (chessboard) texture while unwrapping to check that your UVs are aligned properly.
You should also give priority to larger visible areas on your UV map. For example, your boosters have way too much UV space assigned, they're even bigger than your upper wing area and fuselage combined.
You can further optimise your UVmap space by having the bottom area of the wing assigned to the same UV space as your upper wing area (since they're the same shape anyway).