Replays and you!
Moderator: Moderators
Replays and you!
So, you guys upload demos to FU. We have no problem with that, in fact, we welcome it. We just have three simple rules for uploading replays:
1) Put the Spring version in the title
2) Put the Map played in the title
3) Put the Mod played in the title
Spring even records the first two in the filenames of the replays themselves, so that's even less work for you.
From this point on, we will delete all demos which do not meet these criteria on sight with no warning and no questions asked. If you guys can't take the time to meet three simple criteria, we can't take the time to host the files.
French people like red
1) Put the Spring version in the title
2) Put the Map played in the title
3) Put the Mod played in the title
Spring even records the first two in the filenames of the replays themselves, so that's even less work for you.
From this point on, we will delete all demos which do not meet these criteria on sight with no warning and no questions asked. If you guys can't take the time to meet three simple criteria, we can't take the time to host the files.
French people like red
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
-
- Posts: 854
- Joined: 28 Jan 2005, 18:15
I haven't watched any personally, but like I said, we don't mind that you guys put them there. We just ask that you meet our criteria so:
A) We can sort them
B) Others know exactly what is required to watch them
I don't know if ratings carry over, that depends on the replay format itself and an SY would need to answer that.
A) We can sort them
B) Others know exactly what is required to watch them
I don't know if ratings carry over, that depends on the replay format itself and an SY would need to answer that.
I sympathise - I run a CMS site for Aardappel's Cube maps, and in it there's even attributes that you set when you upload a file and extensive guides and everything and people _still_ get it wrong. Drupal does make it easier though - the upload screen can actually have type-specific attribuets that the user is required to set.Storm wrote:I created a new category named .Unknown where we'll drop all the shit people that don't understand throw at us. As of now, there's not single credible 0.65b2 recording in existance.
Again...
Version. Mod. Map.
I crave this info!!!
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Replays and you!
Gnome wrote:... upload demos to FU. ...
1) Put the Spring version in the title
2) Put the Map played in the title
3) Put the Mod played in the title
...
From this point on, we will delete all demos which do not meet these criteria on sight with no warning and no questions asked. If you guys can't take the time to meet three simple criteria, we can't take the time to host the files.
...French people like red[/size]
Geee, someone needs to cool down.Storm wrote:I created a new category named .Unknown where we'll drop all the shit people that don't understand throw at us. As of now, there's not single credible 0.65b2 recording in existance.
Again...
Version. Mod. Map.
I crave this info!!!
You have 2 options to solve the problem.
1- continue to strugle with people that seem to, no matter what, forget to give all the info.
2- arrange for an exception handling for stuff that doesn't meet the criteria needed for proper handling of the website (meaning, ease up the burden on the admins).

I really wonder which one is the best solution. Maybe #1, keeping to strugle and eventually get an ulcera. [/sarcasm]
I second PauloMorfeo's opinion: Blame the program, not the users.
You could add a few fields to the upload view. By putting in a file-type select-field, you could then with dhtml show some hidden (visibility: none @ onload with js) fields that define the info, and make those fields required. Or the same without the fancy tricks if you're not too shy about crowding the upload page.
Or on the other hand, you could just extract the info out of the file. The actual recording contains the map, players, teams, settings and mod used at the beginning of it, and the spring version can be found from the default filename (for some odd reason the version is not stated in the content).
And since I was bored I made a solution that should do these things: http://www.hut.fi/~jpjaaske/public/uploads.php. It's only half-way done (and not tested), since I couldn't be bothered to waste too much time not knowing if you're ready to implement such a feature, but it would then give all the info about the game so that you could eg. show the players and teams on the download page.
Of course, if you do not have the time to spend on such a matter then we'll have to bide by the status quo.
You could add a few fields to the upload view. By putting in a file-type select-field, you could then with dhtml show some hidden (visibility: none @ onload with js) fields that define the info, and make those fields required. Or the same without the fancy tricks if you're not too shy about crowding the upload page.
Or on the other hand, you could just extract the info out of the file. The actual recording contains the map, players, teams, settings and mod used at the beginning of it, and the spring version can be found from the default filename (for some odd reason the version is not stated in the content).
And since I was bored I made a solution that should do these things: http://www.hut.fi/~jpjaaske/public/uploads.php. It's only half-way done (and not tested), since I couldn't be bothered to waste too much time not knowing if you're ready to implement such a feature, but it would then give all the info about the game so that you could eg. show the players and teams on the download page.
Of course, if you do not have the time to spend on such a matter then we'll have to bide by the status quo.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53