The following pictures show the ground texture quality before and after pressing the L key (which toggles Line of Sight).
http://img190.imageshack.us/gal.php?g=springground1.png
It also disables shadows (and I'm assuming the lighting system in general). Is there any way to correct this?
Huge loss of ground texture quality after toggling LOS view
Moderator: Moderators
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Huge loss of ground texture quality after toggling LOS view
i'm pretty sure in LOS view it disables detail textures and shadows. i'm not sure exactly why. probably for performance reasons. but it should be optional unless there's some technical reason why they can't both be on at the same time.
Re: Huge loss of ground texture quality after toggling LOS view
I hope that's not the case, since I hate not knowing where my units can and cannot see.
Re: Huge loss of ground texture quality after toggling LOS view
zoom out
and use other colors for los (look for it at downloader)

- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Huge loss of ground texture quality after toggling LOS view
What you're referring to is called "detailtex." For some reason when fog of war is turned on, shadows and detailtex are not rendered. I think it was spring .77 when I noticed this disabling of detailtex, then in .78 it was fixed, now in .79 it's happening again. Shadows have always been disabled this way.
Re: Huge loss of ground texture quality after toggling LOS view
What should I search for?manolo_ wrote:zoom outand use other colors for los (look for it at downloader)
Re: Huge loss of ground texture quality after toggling LOS view
i use different los-colors, the widget is called something with losSharpHawk wrote:What should I search for?manolo_ wrote:zoom outand use other colors for los (look for it at downloader)