Need modeler for Evolution RTS - Page 11

Need modeler for Evolution RTS

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Moar!!!!

Explorer Riot tank, kaiserJ

Image Image Image
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Terra Anti-Air tank

Model by Bumblebee (a.k.a. andromeda on the forums), texture by agorm

Image Image Image
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need modeler for Evolution RTS

Post by smoth »

*point at which I start thinking evo MIGHT be interesting to look at.*
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Explorer Radar Jammer, KaiserJ

Image
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Explorer airscout, kaiserj

Image Image
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Need modeler for Evolution RTS

Post by smokingwreckage »

Wow. This is starting to look REALLY good.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Need modeler for Evolution RTS

Post by KaiserJ »

hey brah!

spring's been jiggered for me in the new version (0.79) and i've tried a bunch of stuff to get it working again, no luck so far but i got off work early today and am fiending to play a game so i'll probably try some other ideas... (hopefully the latest build i was linked in the bugs forum works for me, fingers crossed)

anyways just figured i'd let you know im alive and kicking, just a wee bit frustrated at my no-spring situation... done a bit of modelling, i've got some funky amphibs on my other comp that are pretty much done; by my list i have about 5 more models to do, then explorers will be 100% ready in terms of models and art assets.

props to agorm for doing bumbles awesome model epic justice :D

hopefully i catch all you guys on the lobby sometime soon

your pal kaiser!
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Need modeler for Evolution RTS

Post by Pxtl »

What's the bug? I'm sure the forum will come to the rescue of a content developer in need.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Need modeler for Evolution RTS

Post by rattle »

smoth wrote:*point at which I start thinking evo MIGHT be interesting to look at.*
Agreed, agorms paint jobs are pretty good. Don't like the lot of random shapes on the other models though
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Need modeler for Evolution RTS

Post by Pressure Line »

rattle wrote:
smoth wrote:*point at which I start thinking evo MIGHT be interesting to look at.*
Agreed, agorms paint jobs are pretty good. Don't like the lot of random shapes on the other models though
indeed. they seem a bit messy to me :| (ok, more than a bit. it works like dazzle camoflage, totally destroys my ability to distinguish the unit's shape.)
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Need modeler for Evolution RTS

Post by KaiserJ »

meh

@ pressure

this is all stuff i submitted to forb about a month ago (who has been very busy) which created a bit of a backlog at his end (as well as my reluctance to submit adding to the problem)

this unfortunately means that any constructive criticism as far as my texturing is concerned can't really be used unless i go back and retexture everything due to said backlog, i rushed more than i should without proper feedback... my priority was getting the stuff done so forb could put it ingame. not blaming him by any means, it's my fault for blundering ahead with something that was inherently shitty, which is something i've done at least a few times before on creative projects.

this was my first time trying to do a large amount of mapping style texturing (i've basically made a few models for fps games, and some maps, and that's it apart from experimentation) and i'm not claiming to be any sort of expert... i wanted to get the faction done within a reasonable amount of time, which i did.

i'm not trying to make any excuses, i realize most of the work i've done was crap. it was all sort of "testing the waters" to see if i could do a huge amount of units (200 or so) for a TA-esque project of my own that i had in mind before my hair goes grey. i learned a bunch of stuff halfway through the process that i really wasn't able to add into the texturing because it would have caused a lot of inconsistency across the overall faction design.

i'm pretty discouraged by the lack of approval of my work by other community members, i suppose i was expecting credit merely for putting in time, which was foolish. i look back at it and compare my work to other peoples, and it makes me feel like i just wasted my time.

bottom line : i bit off more than i could chew, and epically failed. don't let my shoddy work reflect badly on the people who have worked hard on this project.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need modeler for Evolution RTS

Post by smoth »

don't post this shit kaiser.

people in this community hate you for not making some over greebled crap like gears of war. Or over rusted whatever.. they can all bitch or mock you but what the fuck have they done? nothing? Ok then stop caring, because they sure as fuck are not the solution.

There are tons of assholes on this site with opinions and zero fucking effort. Until they are helping you or are doing so much that they cannot help you they really can go fuck themselves.

-signed the guy who has spent 4 years modeling cartoon robots.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Need modeler for Evolution RTS

Post by zwzsg »

I like your models and texturing, I thought I already stated that.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Need modeler for Evolution RTS

Post by KaiserJ »

to reword and perhaps state more clearly... i've had tons of positive feedback, and it's been from guys who've put in tons of work on their own mods more than anything, and i really appreciate the encouragement to that effect, more than anything it was compliments from you guys that gave me the motivation to finish :)

spring is awesome; so many people have done so much work with it; i feel that i owe the spring community something amazing that everyone likes.

its not really me raging about bad feedback (or at least, i dont think im discouraged by that in specific) but the nature of the feedback and that i agree with it... the fact that i went a bit nuts with random shapes and it killed the geometry of my models in specific is both accurate and true, i should defenitely have gone with something a bit more simplified (like agorms AA tank for instance, its a much more "simple" texture but handles different surfaces beautifully, it enhances the model rather than obscuring it) i've looked at how people generally handle geometry via textures, and i did it... umm... differently :? a case of "urghhh you're right and i wasted a million hours" lol

it's just one of those things... i feel like i built a totally awesome house but failed to make a door and am trapped inside it; or baked a cake and realize after that i used sugar instead of salt and also garlic butter, and so on and so on... basically i realize i could have done things better, possibly saved time, and now i'm stuck with the results (and so is forb :( ) unless i somehow get motivated to reskin all of the models.

hopefully the animations of the units will be the saving grace and the geometry will be more obvious when you see tanks moving around and attacking (and if not, everyone can just pick terra)

anyways i will learn from this experience, and trust that the faction as a whole will meet more universal aesthetic approval than the individual models, especially when enhanced by the bad-assery of the effects planned.

also : for subsequent work, i will spam the shit out of the random WIP forum until i get it almost perfect, i need to learn moar and get my act together. ma kaiser never raised no quitters :wink:
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Need modeler for Evolution RTS

Post by smoth »

no, it is better than what was there before. People can cry all they want, this is better than it was before. PERIOD.

So you learned some lessons in texturing, no need to beat yourself up. keep going, finishe what you started. That way the whole faction has a unique style.

Then take on a new faction, do it in a different style, learn more.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Need modeler for Evolution RTS

Post by Pressure Line »

smoth wrote:Then take on a new faction, do it in a different style, learn more.
Agreed. Alternatively, do random units, no need to do a whole faction unless you have committed to doing so. try different styles of model and different styles of texture. Ive probably learned more about texturing in the past 3 months than I did in the 18 months before that.

Sometimes it can be good to 'break the mold', it gets you thinking about new ways to do things. Other times it can be good to revisit an old texture and have another go at it, using what you have learned to make it better (in the case of the Evo models, tone down the panel noise)
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Need modeler for Evolution RTS

Post by smokingwreckage »

You work, you get better, the old stuff is still good and still useful. Spring has as more need of lots of OK models with OK textures than it does one blindingly brilliant, perfect masterpiece. What you've been doing with Evolution is fantastic. Also, I can't think of more than two or three original TA designs that were really awesome. The Core Thud was one, and the other was..... uh.....


But yeah, finish the project, restrain yourself to its current style, and THEN move on to something new. Try to keep it consistent within individual projects.

-wreckage, not contributing to Spring, but has painted an awful lot of squads in 28mm miniature scale.
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Need modeler for Evolution RTS

Post by aGorm »

Go KaiserJ! KaiserJ for the Win!

Seriosly, I wish I could have the drive to actully texture that many units... I think it's pretty incredible! And your textures are improving, you just need to rember that sometimes, less is more. :-)

aGorm
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Oi, ok I've been pretty sick this week and I'd like to take this opportunity to point out that halls lemon coughdrops taste like shit.

That said...

Huh? I'm not gonna bother arguing point here, but lemmie point out, the fact that I have a backlog is my own damn fault, and I AM working on it. The new spring versions caused me some pain and heartache, because as usual something breaks or goes bonkers. Nothing new there.

It's kinda silly tho some of what is being said here. First of all, regarding random shapes and geometry... It fits. It fits very nicely, and looks really neat. I think me and lurker are prolly the only ones that have the latest svn downloaded, and something tells me that lurker hasn't bothered to spawn all the new units.

As with all new games, there is a little bit of time getting used to the units in the game. This isn't new (by any means) with rts games. No one knows what something is immediately the first time they see it.

I understand what some of you have said regarding "panel noise", but give us a little credit (or at least me) for having foreseen that a little bit, and dealing with it. Hmm, maybe I should just make a video to point out what I mean... brb.

http://evolutionrts.info/random/terraraid.avi

http://evolutionrts.info/random/explorercrush.avi

The video's don't show anything super amazing, but they get across my point, which is that the game so far looks freaking fantastic!

Kaiser, you're beating yourself up for no reason. Remember, you can do ANYTHING you like with the stuff, I know you feel like you need to constrain yourself to the style, but come on dude, you know me better than that :-)

/me gives kaiserj a hug

Now, if you guys don't mind, I'm gonna go lay down and die in peace lol

*cough, hack, cough, huurrk-bleh*
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Need modeler for Evolution RTS

Post by KaiserJ »

i love all you guys, and im sorry for the self-rage, i hope i dont sound like too much of a bitch

basically thought i had big C this week b/c if a "specialist" says so it must be; but it turns out it was just a big Y. so i wont die, i'll claw your face off until about 2014.

i owe you! all of the spring community. and im going to do you all justice whether you like it or not lol

ps. wear a fucking condom idiot! im the sort of person who doesnt, look where it got me. fermenting.
Post Reply

Return to “Art & Modelling”