TA:Upgraded, coming to Spring
Moderator: Moderators
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- Posts: 19
- Joined: 21 Oct 2005, 19:41
no, no I didnt! Thanks for than, and now for an Update:SinbadEV wrote:did you make sure the exported textures had a 00 at the end (instead of metal.bmp you need metal00.bmp)

^ The Yamato, one of my favourite units of all time. I think its main gun is conflicting with another unit... conflict crushing time.
Just a note, since you seem to know what your doing with TA, There is no limit to the max weapons in the engine so just giving the one for your Yamato a unique id might work... also, that ship looks big so you might also want to know that in spring you can replace PrimaryWeapon/SecondaryWeapon or whatever with Weapon1 Weapon2 all the way up to Weapon16 (upping the max weapons from 3 to 16)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- Posts: 19
- Joined: 21 Oct 2005, 19:41
I have now removed the melee infantryman, and I'm trying to find a way to sort out the Yamatos main gun. Any Ideas as to why it might not be working? I hear that some OTA scripting just wont work at all with TA:Spring, so, what I'd like to do is to alter the script of the main gun so it will work but not change it too much, becase that would make it too different to how the author intended it to be.
Edit, The admirals gun works fine... but not its rockets! They have the oppsoite problem to each other... maybe I can yoink scripting from each of them and place it in the other...
anyway, pics:


Edit, The admirals gun works fine... but not its rockets! They have the oppsoite problem to each other... maybe I can yoink scripting from each of them and place it in the other...
anyway, pics:


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- Posts: 19
- Joined: 21 Oct 2005, 19:41
gaf-bmp?Anti Hacker wrote:Also, what do people use for a gaf-bmp/tga converter?
gafdump - http://www.fileuniverse.com/?p=showitem&ID=734