Right now, most area command use a disk, only attack command has the choice between disk or rectangle (with attackRect=1 in CtrlPanel.txt).
Personnaly I prefer rectangular area, they're easier on my brain to comprehend.
Can we extend the choice between disk and rectangle to all commands?
A single flag for all commands would suffice, I don't see the point in individual rect/disk for all commands.
Command on rectangular and circular area.
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Re: Command on rectangular and circular area.
Wait, you can change the attack-command shape? Why is this not in Settings!?
Fsck, I always get annoyed when I try and draw a command and get a rectangle, I'm so used to everything in Spring being a circle.
Fsck, I always get annoyed when I try and draw a command and get a rectangle, I'm so used to everything in Spring being a circle.
- CarRepairer
- Cursed Zero-K Developer
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Re: Command on rectangular and circular area.
IceUI strikes again! WEEEE!~
And I +1 the OP except that I would like to control which is rectangle and which is disc.
And I +1 the OP except that I would like to control which is rectangle and which is disc.
Re: Command on rectangular and circular area.
// frontByEnds 0 // use endpoints to create movement fronts
Should also be in settings imo, but at the moment none of the ctrlpanel options are.
Should also be in settings imo, but at the moment none of the ctrlpanel options are.