sound fix for current version

sound fix for current version

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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

sound fix for current version

Post by caldera »

dont know if its new spring or new BA but the sounds are making me crazy. i hear all the battle fucking loud, something has changed massively. cause i installed ba and new spring at the same time i dont know which one causes it. Is there any fix available already?
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: sound fix for current version

Post by Auswaschbar »

One way to fix the loudness would be to turn down the volume.
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: sound fix for current version

Post by Societal »

Using the old /volume setting didn't work for me and just seemed to be a mute. I tried various floats between 0-1 and random integers but nothing changed after the initial muting.

With the latest SpringLobby + SpringSettings you now have multiple sliders to adjust and that does work. It seems to me that the overall volume is louder than before though. I tried a "master sound volume" of 70 and that was so painfully loud I had to turn down the volume further down with my sound card.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: sound fix for current version

Post by Auswaschbar »

Code: Select all

"/set snd_volmaster xx"
"/set snd_volunitreply xx"
"/set snd_volbattle xx"
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: sound fix for current version

Post by caldera »

thx for the help. I'm indeed capable of turning down the sound in general. but that does not fix the problem. something must have changed in the way that noises which are far away are now as load as something directly happening on the screencenter. think i have to play around with these many new sound-slider which springsettings now has...
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: sound fix for current version

Post by imbaczek »

i guess we need to increase the default rolloff.
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: sound fix for current version

Post by Societal »

Looking at the source the other options are

Code: Select all

"snd_volgeneral"
"snd_volui"
Configuration is now down as a value 0-100 (percent) then converted internally to a 0-1float correct?
eg.:

Code: Select all

masterVolume = configHandler->Get("snd_volmaster", 60) * 0.01f;
In SoundItem.cpp I see where the defaults are for the 3d behavior but either these variables are inaccessible from the console or I simply couldn't find where/how. The changelog mentions the rolloff and dopplerscale being configurable with lua but I need the ability to configure rolloff to a really low number since I'm using a monaural setup. For example when I played Wolfenstein:Enemy Territory I would reduce the stereo separation so that I could still hear sounds that would normally only be played in the right channel, just at a lower volume so I could figure out on my own the sound direction. As it is now I'm getting the left sounds really loud and the right almost completely muted.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: sound fix for current version

Post by Auswaschbar »

imbaczek wrote:i guess we need to increase the default rolloff.
What do you say to the people moaning that it is already to high as it is now?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: sound fix for current version

Post by imbaczek »

i thought they moan it's too low and they can hear everything?
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: sound fix for current version

Post by Auswaschbar »

Societal: if you want to adjust speaker positions, you can do that in ~/.alsoftrc, but actually I'm not sure this is what you wanted to do
Did you try to set

Code: Select all

format = AL_FORMAT_MONO16
Also, this lua-stuff is set in the mod, you cannot control it directly.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: sound fix for current version

Post by lurker »

Societal wrote:I'm using a monaural setup. For example when I played Wolfenstein:Enemy Territory I would reduce the stereo separation so that I could still hear sounds that would normally only be played in the right channel, just at a lower volume so I could figure out on my own the sound direction. As it is now I'm getting the left sounds really loud and the right almost completely muted.
Why? Do you have one really good speaker? You can get a cheap set for $5. :?
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: sound fix for current version

Post by Societal »

I have only one good ear (left). If I am used to the volume I expect from a sound I can generally figure out which general direction it came from based on a small reduction. The scaling has to be much tighter though, with the maximum variation not going all the way down to 1% of full volume in the left channel for sounds originating from the right channel. In such cases I don't hear those sounds at all. Unfortunately I don't have the option of a monaural output/downmixing from my drivers (realtek integrated).
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