.:Sheva:. new map V2 - Page 2

.:Sheva:. new map V2

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:Sheva:. new map V2

Post by Gota »

This map was made for CAR he asked hovers kbot and vehicle to be viable so can't do mountains...
daan 79

Re: .:Sheva:. new map V2

Post by daan 79 »

Do impasseble with some kind of feature placed?
Iron cable's so ppl espect it as a nonpassible mountain.
Heavy radiation level where units die entering the zone?
Ofcourse there should be a unit that would overcome it.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: .:Sheva:. new map V2

Post by 1v0ry_k1ng »

basic, just wanted to say, the water is hawt

also, its pretty fun map

gj
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: .:Sheva:. new map V2

Post by Gota »

Credit goes to behe i think cause i practically pulled the water settings from "dworld" or was it "mearth".
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: .:Sheva:. new map V2

Post by SirArtturi »

Well, actually by impassable I was meaning mountains not passable by vechs or kbots. In other words very steep mountains like in Charlie in the hills. And this was just a feeling/idea that came from looking the map...
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