Quanto's 3rd Attempt at Unit Modeling. - Page 2

Quanto's 3rd Attempt at Unit Modeling.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Quanto's 3rd Attempt at Unit Modeling.

Post by Otherside »

Otherside wrote:people make to much of a deal about tri count.

spherebot has 1000+ triangles (CA peewee) and its spammed alot without any noticeable extra load

more so than rocko is spammed in BA
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Quanto's 3rd Attempt at Unit Modeling.

Post by FLOZi »

Also S44 troops
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Quanto's 3rd Attempt at Unit Modeling.

Post by AF »

i thought someone had already done a remodel of this unti that looked suspiciously similar? hmm perhaps my memory is faltering
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Quanto's 3rd Attempt at Unit Modeling.

Post by rattle »

I made one, but it's pretty boring

ImageImage
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Quanto's 3rd Attempt at Unit Modeling.

Post by MidKnight »

rattle wrote:I made one, but it's pretty boring

ImageImage
Looks like a Super Smash Bros. trophy. :o
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