unit_shield_watch bug in 0.79

unit_shield_watch bug in 0.79

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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

unit_shield_watch bug in 0.79

Post by zerver »

Perhaps this has been reported already. However, I searched the forum for unit_shield_watch and found no bug reports.

Bug is as follows:
* Start game
* /cheat
* /give all

Code: Select all

[    268] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_shield_watch.lua"]:35: bad argument #2 to 'SetUnitShieldState' (number expected, got boolean)
stack traceback:
	[C]: in function 'SetUnitShieldState'
	[string "LuaRules/Gadgets/unit_shield_watch.lua"]:35: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:930: in function <[string "LuaRules/gadgets.lua"]:928>
	(tail call): ?
Also happens during real game play of course
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: unit_shield_watch bug in 0.79

Post by TheFatController »

Have fixed this one, still sorting out the reclaim issues before next release will be asap.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: unit_shield_watch bug in 0.79

Post by zerver »

Great!
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