As you can see with the Rocko here, I've given it a western style cockpit and a wider body overall (along the z axis). The Rocket pod has also been beefed up as well, giving it a more dangerous appearance. The main effort has been in filling in the holes that were used in the original game to lower poly counts.
The next step for me of course is to texture this, I'm think I'll follow Cremus' precident and use a similar texture style for each of my arm units. The problem is, my modeling software (silo) doesn't have a particularly awesome UV Unwrapper and I was wondering if one of those third party ones would do a good job with this?


