Patch 0.79.0.1 and server deployment

Patch 0.79.0.1 and server deployment

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Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Patch 0.79.0.1 and server deployment

Post by Auswaschbar »

As stated in the announcement from last week, the server now got bumped to 0.79.

At the same time, version 0.79.0.1 was released to address some bugs found since that time, e.g. flickering projectiles, lua file creation/renaming and for portable mode.

Like the version number suggests, it will sync with the 0.79.0 already released.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Patch 0.79.0.1 and server deployment

Post by zwzsg »

Woot! It fixed the last new bugs I had.
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tizbac
Posts: 136
Joined: 19 Jun 2008, 14:05

Re: Patch 0.79.0.1 and server deployment

Post by tizbac »

it's a false detection, you can check yourself sources, there's no malware
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Patch 0.79.0.1 and server deployment

Post by [Krogoth86] »

Yeah - my flickering is gone too... :-)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Patch 0.79.0.1 and server deployment

Post by Beherith »

Ok new bugs:
Now reclaim speed is proportional to build power, and much much lower than previously.
When many of the same sounds are played at once, like levellers firing at once, the sound is very distorted.
The new distance based volume decay is waaay to high, i used to use it as an audio cue, like hearing my llt fire, but now thats gone.

A crashlog
http://planetspring.free.fr/spring/stac ... 25462.html
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: Patch 0.79.0.1 and server deployment

Post by Rafal99 »

We got a crash after about 3 minutes in a 6 v 6 game.
BA 6.92, map Expanded Tropics.

Infolog:
http://pastebin.com/m6a4cc2f2

Everyone crashed at the same time.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Patch 0.79.0.1 and server deployment

Post by Beherith »

Rafal99 wrote:We got a crash after about 3 minutes in a 6 v 6 game.
BA 6.92, map Expanded Tropics.

Infolog:
http://pastebin.com/m6a4cc2f2

Everyone crashed at the same time.
stacktrace is:
http://planetspring.free.fr/spring/stac ... 26029.html
same as mine
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: Patch 0.79.0.1 and server deployment

Post by Rafal99 »

Yeah same line.
Can you give me a link to stacktrace translator?
I tried searching for it but with no success.

Btw our other 2 games crashed too at the very begining, but i have no infologs.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Patch 0.79.0.1 and server deployment

Post by Beherith »

Rafal99 wrote:Yeah same line.
Can you give me a link to stacktrace translator?
I tried searching for it but with no success.

Btw our other 2 games crashed too at the very begining, but i have no infologs.
/j #buildserv
upload stacktrace to pastebin
then !translate file="pastebin url"
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Patch 0.79.0.1 and server deployment

Post by Forboding Angel »

Aaaaaannnndd another massive batch of fail served up for 64bit users. I suppose I should be used to this by now.
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Patch 0.79.0.1 and server deployment

Post by lurker »

I'm on 64-bit. You're crazy.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Patch 0.79.0.1 and server deployment

Post by TradeMark »

TASClient crashes at startup.

Springlobby loads something without any window up, i see it in the process list eating 100% of one of my cores. Probably is loading maps? i just cant see any loading message...
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Patch 0.79.0.1 and server deployment

Post by Beherith »

TradeMark wrote:TASClient crashes at startup.

Springlobby loads something without any window up, i see it in the process list eating 100% of one of my cores. Probably is loading maps? i just cant see any loading message...
Wait. Springlobby loves to make you wait.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Patch 0.79.0.1 and server deployment

Post by Auswaschbar »

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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Patch 0.79.0.1 and server deployment

Post by zwzsg »

TradeMark wrote:TASClient crashes at startup.
It wants your 7za.dll.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Re: Patch 0.79.0.1 and server deployment

Post by TradeMark »

zwzsg wrote:
TradeMark wrote:TASClient crashes at startup.
It wants your 7za.dll.
yay it started loading maps now, lemme see which one is faster, springlobby or TASclient which started about 15 mins later :D (yes springlobby is still loading...)

btw why isnt 7za.dll in the spring installation?

Edit: awh, springlobby loaded now (took 18mins), TASClient loading maps starting with D letter now...

Edit: actually springlobby is still loading... i had to press some "apply" button and choose where spring exe is... idk wtf is it loading o.O

Edit: tasclient loaded, took 6mins
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Patch 0.79.0.1 and server deployment

Post by zwzsg »

TradeMark wrote:btw why isnt 7za.dll in the spring installation?
I have a conspiracy theory about how they enjoy to break TASClient to push the move to SpringLobby, and were afraid changing startscript syntax wouldn't be enough. :wink:
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: Patch 0.79.0.1 and server deployment

Post by Super Mario »

Game crashes on me, everything went find at first when we started a mutiplayer game and then it got laggy and it crash on me.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Patch 0.79.0.1 and server deployment

Post by TradeMark »

omg and replays site is again broken, you changed the replay format, didnt you?

oh nvm, i think there was bug xd

Edit: springlobby still loading, i think it went into endless loop or something
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Patch 0.79.0.1 and server deployment

Post by zwzsg »

tizbac wrote:it's a false detection, you can check yourself sources, there's no malware
Are you sure? My PC just rebooted for no reason.
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