1) Obelisk:
It stay closed and flameless when it should be open and flamey on the tip. Looks like the flame escapes instead of staying in place.
2) Socket:
The build laser animation is all chopped instead of smooth. I guess the laser stays in place instead of following its emit point or something. Hmm, very odd, only occurs on sockets facing south.

3) Pointer's NX flag:
The graphical effect of the ground set ablaze is barely visible. I suppose there's others FX affected too.
These works fine up to 7.8.2.1, but get broken by the test builds. And now by the partial 0.79. I could use help to investigate those, to tell me what changed in the engine that makes them work differently, to tell me if the fix should be mod-side or engine-side, and if mod-side what should I do, and if engine-side how to describe the error from an engine point of view.
Note: There were also gl.GetTextWidth, bots in startscripts, color in gl.Text, ground scars, but that I already fixed.