Working map options example. - Page 2

Working map options example.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: Working map options example.

Post by hrmph »

Damn, that is impressive!
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Working map options example.

Post by Otherside »

lol smoth stop presuming stuff

Nvidia 280 gtx

and nvidia 8800 on other comp

and nvidia 9200 on laptop

same problem all 3
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

what are the settings you have on? post your script.txt
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Working map options example.

Post by Pxtl »

smoth wrote:what are the settings you have on? post your script.txt
Yeah, at that point I start suspecting a bug in the lobby. After all, has anybody ever even used mapoptions before? I doubt the lobbies have thoroughly tested this code.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

tasclient can be retarded about map options sometimes. Springlobby works perfectly.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Working map options example.

Post by Otherside »

im using TASClient ill try with spring lobby.

I dont get any errors so its probably just TASclient not reading map options properly
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smoth
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Re: Working map options example.

Post by smoth »

smoth wrote:post your script.txt
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Working map options example.

Post by Otherside »

Code: Select all

[GAME]
{
	Mapname=Grts_DesertValley_004.smf;
	Maphash=7B76B70E;
	[modoptions]
	{
		StartMetal=1000;
		MaxUnits=1500;
		GameMode=0;
		fixedallies=1;
		minspeed=0.5;
		maxspeed=2;
		disablemapdamage=0;
		camode=normal;
		hilltime=10;
		gracetime=2;
		commtype=default;
		startingresourcetype=boost;
		noceasefire=0;
		sharemode=teammates;
		terraform=0;
		metalmult=1;
		minwind=0;
		maxwind=2.5;
		damagemult=1;
		unitspeedmult=1;
		doesnotcountmode=debug;
		easymetal=0;
		stayonteam=0;
		specialpower=0;
		specialdecloak=0;
		chickens=0;
		xmas=0;
		hiddenunits=0;
		planetwars=;
		communism=0;
	}
	StartPosType=2;
	GameType=Complete Annihilation test-4638;
	ModHash=1465470842;
	HostIP=localhost;
	HostPort=4821;
	MyPlayerNum=0;
	MyPlayerName=[DOG]NotCat;
	IsHost=-1;
	NumPlayers=1;
	NumTeams=2;
	NumAllyTeams=2;
	[PLAYER0]
	{
		Name=[DOG]NotCat;
		countryCode=gi;
		Rank=1;
		Spectator=0;
		team=0;
	}
	[TEAM0]
	{
		TeamLeader=0;
		AllyTeam=0;
		RGBColor=0.37647 0.02353 0.38824;
		Side=CORE;
		Handicap=0;
	}
	[TEAM1]
	{
		TeamLeader=0;
		AllyTeam=1;
		RGBColor=0.80000 0.78039 0.00000;
		Side=Random;
		Handicap=0;
		AIDLL=AI/Bot-libs/TestGlobalAI.dll;
	}
	[ALLYTEAM0]
	{
		NumAllies=0;
	}
	[ALLYTEAM1]
	{
		NumAllies=0;
	}
	NumRestrictions=0;
	[MAPOPTIONS]
	{
		atmosphere=;
		wc=0;
		fog=0;
	}
}
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

Otherside wrote:

Code: Select all

   
[MAPOPTIONS]
   {
      atmosphere=;
      wc=0;
      fog=0;
   }
is what should be there.

Code: Select all

	[mapoptions]
	{
		fog=0;
		inv=0;
		alt=1;
		wc=1;
		wet=0;
	}
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

otherside, what version of tasclient are you running?
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Working map options example.

Post by Tribulexrenamed »

I love you.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Working map options example.

Post by hunterw »

i dont ever get snow :|

card is a nvidia 8800gts, lobby is latest tasclient

i get snow on behe's old snowmap
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

check your script.txt. I suspect it is tasclient
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Working map options example.

Post by Jazcash »

DO WANT
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Working map options example.

Post by lurker »

Works for me on tasclient .45, if you have the fancy news bar try this version instead: http://evolutionrts.info/~lurker/stuff/TASClient.exe (warning, does not force itself to run as admin :-))
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Working map options example.

Post by zwzsg »

Probably related to bad TASClient writing atmosphere=; but I get floodspammed by:
[ 152] LuaRules::RunCallIn: error = 2, DrawScreenEffects, [string "LuaRules/Gadgets/gui_dualfog_gadget.lua"]:500: attempt to compare number with nil
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Working map options example.

Post by smoth »

so, tasclient is broken, not my problem. So I have a thread filled with people upset over the issue. Way to piss in my cheerios.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Working map options example.

Post by lurker »

Oh stop it. 3 is not a threadfull.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Working map options example.

Post by Neddie »

Win.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Working map options example.

Post by Tribulexrenamed »

Ur map freezes my loading at "loading luaui" Checked infolog and just abruptly stops when loading widgets. Nothing useful there...


Kind of dissapoints me... I am using springlobby.
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