Void Water

Void Water

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Void Water

Post by SinbadEV »

[WATER]
{
voidwater=1;
WaterBaseColor=0.1 0.1 0.3; //color at water surface
WaterAbsorb=0.4 0.4 0.2; //how fast different colors are absorbed by the water
WaterMinColor=0.0 0.0 0.1; //the min value the water colors will go down to
}

doesn't work... anyone know how to make it work? or am I supposed to be able to still see the water?

neither does:
[WATER]
{
voidwater=1;
}

My understanding is that the water would just be invisible
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

VoidWater=1; goes in just plain old [MAP], not [WATER].
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Thanks... I've got a "cool" idea for space maps to try out... on the subject, what kind of tdf would I have to put together if I want my features to be unclaimable
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

In OTA you put "reclaimable=0;" in the corpse/feature TDF; I don't know if that is supported in Spring or not. If it isn't, there is no way.
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