Made for CarRepairer.
V6
Water lowered.
http://spring.jobjol.nl/show_file.php?id=2058



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Yes i was asked ot make a map similair to that one.Beherith wrote:You mean like this? http://spring.jobjol.nl/show_file.php?id=701
Also, I see no metal patches, and please blend the waterplanecolor with water like hunterw showed us.
I asked him to make a map like hunters for 7 people, simply for the fact that there are not any 7way FFA maps and hunters is already a great map. We do not always have, or want to wait for, an 8th player. That's pretty much the entire reasoning.SirArtturi wrote:I think your "remake" of the concept doesn't add anything to the original idea, only breaks it...
I think nobody is claiming that some area is clearly unbalanced. But it's clear that some areas are "geographically" in better position according to other players. Let me demonstrate this argument:Gota wrote: I thought id flare it up by making the territories and starting conditions different but still balanced if you don't get it you suck and it's your problem.
If someone wants to say one of the areas is somehow clearly unbalanced than that's bullshit cause it isn't true.
I'll answer to this... It's because spring players are retarded! Behe's remake texture isn't messy, what is messy is the player's heads. They want to stick with shitty looks and simple solutions. They are lazy to dl anything new. They don't play 1v1. They like to argue, complain and point out negative things and their attitude is conservative (including myself :>)Gota wrote: ALL the most played maps are ugly and have simple textures.
Why do you think The original BB is still played and not behe's version?because of the nice but MESSY texture.
Its so detailed its hard to see units on it.
Nowadays gaming industry(what the most of the player count is following at) doesn't follow this pattern, so why are you seeing problem with visuals ?Gota wrote: Get over visuals...It's easier to spot units on simple textures and it's just easier to look it.
Are you saying that my post is retarded ?Gota wrote:Retarded post = retarded.
Have you even played the map yourself?Obviously not.
The 2 connected islands have more metal.
V2 of the map also has the mexes that are between the 2 areas places in such a way so that both players can build mexes and have a defensive line without being completely forces to engage.
Basic my friend, read what I'm saying and concentrate on that. You are repeating yourself while missing the point yet again. Your puddles(which in my opinion looks like made in photoshop with point brush) doesn't make it look more "natural" than in your scale; comparison with "artificially" made landscape . Seems like in your eyes; land without puddles or shores with no puddles and weird land ridges are "unnatural" ?Gota wrote:I like when maps look a bit chaotic yes.
About the hovers...I will fix edges of islands and buttom.
Yes the map is full of puddles so what?It makes it feel like it was not made by someone in photoshop.
SirArtturi wrote:Dude... You are making a map for a game, It isn't supposed to be natural!