now that working with larger sized files is actually feasable, i'll probably be getting back into the swing of mapping.
for this map concept, i was thinking "what if i sliced charlie in half and put comet in the middle." i figure that maps like charlie and tab and DsD are popular because your base is relatively safe geographically while the area with the metal is more dangerous... hopefully this map continues with that theme. i realize there's a lot more LOS blockage than comet, but i hope that the metal and resource layout mirrors that style of non-linear layout, and that the LOS blockage works to facilitate porcbreak.
hopefully both bots and vechs are viable, the brown hills are kbot-only so vehicles will have a tougher time navigating near the edges of the map.
tons of geos, tons of m, strong wind... the four central mexes are lolhunter style.
start positions for 16 players
even by my lackluster standards, the texture on this map is pretty terrible.... its passable in overhead view, but at a kbots-eye-view it fails hard. it was a springmapedit script texture that i added a shadowmap to. i think i've done an okay job with relating the "burned" shadows with the ones generated by the engine, but i'd love to hear some feedback as to how well i handled the shadows (hopefully some pros can advise me how to refine the technique.) next map will probably have all the random concrete patches and strange random crap in it that the rest of my maps have, so if you LIKE that stuff, dont worry because it'll be making a comeback in a big way... i'd just sort of like to know that i'm doinitrite before i commit too much time to a texture.
anyways cheers and enjoy! and thx to smoth for the skybox.
Download from jobjol => http://spring.jobjol.nl/show_file.php?id=2056


any feedback or critique or rage is welcomed.
*edit* its 22x12