Arne's Core Air Force - Some Models - Page 3

Arne's Core Air Force - Some Models

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Arne's Core Air Force - Some Models

Post by SpikedHelmet »

Argh wrote:now that I've looked at your painting... meh... you need to learn how to keep your painting cleaned up... no wonder you cannot keep your lines straight, you can't see where an object ends or begins very well. Here is what one of my maps looks like:

Image

Basically, I take all shapes on the uvmap, select them, expand the selection by 3 pixels, then make a layer via Cut... it helps tremendously, if you know where your objects are, and their real shapes, at all times. If you need to know the exact positions of the polygons, then you just use a semitransparent set of lines using Inverse as a layer on top of everything else. Much easier than painting like you did, with sloppy airbrushing everywhere, and you never accidentally paint what you don't want to, if you use Magic Wand to keep your selections clean.
Now that I've looked at your UVMap... ehh, you need to learn how to maximize texture space. Here's what one of Flozi's maps looks like:

Image

Basically, I take the model, give it to Flozi, and 2-6 weeks later get it back looking like that. It helps tremendously if you actually have some sort of pre-texturing planning, and basic ability to fit shapes together in a neat fashion rather than tossing them around without bothering to resize or reshape anything.

Wasted uvmaps = wasted filesizes = wasted caches = wasted performance. But you're the best texturer that ever was and you're going commercial so who cares amirite?

Textures look like the originals. Very artsy-fartsy and unconventional, which I like. All "bawbaw if you knew what you were doing you'd do it like me" aside it's an obvious artistic expression. On the flipside, at first glance I thought the models were far less detailed than I realized when I checked out the model/wireframe; you could probably reproduce the same look with half the detail.

Also, that reminds me of a Catalyst/Myrmidon.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Arne's Core Air Force - Some Models

Post by Pxtl »

Argh cranks out models in hours when other modelers take days. It's not right or wrong, it's a matter of priorities. An RTS takes a fscktonne of models, and most of us are doing this as hobby projects in our off-time.

I tend to think Argh has let his head get a little swelled, since he seems to constantly insist that his way is *right* and not just different. But either way, anybody who disagrees with Argh's approach is free to prove him wrong by going from concept to completion with a mod as big as PURE as fast as he did.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Arne's Core Air Force - Some Models

Post by KaiserJ »

i might be able to test him in the speed challenge...

i tend to use most of the uvw space... but then again, he spends time on things like weathering and detailling that i really couldn't be bothered with, so it all evens out.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Arne's Core Air Force - Some Models

Post by FLOZi »

I should point out that it only takes a couple of hours for me to do it, I'm just lazy until I'm in the right mood for it. :lol:
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Arne's Core Air Force - Some Models

Post by Argh »

Nice derail around here.

I was just going to say that I'm going to paint one of these up... but I'm not going to do any more until somebody gets Arne's approval to redistribute the models under PD or the GPL, because it's a waste of my time otherwise, as I'd like to include the results in World Builder.

Oh, and I'd be happy to do another speed challenge at some point.

And I agree with Spiked, I could go lower spec, if I wanted to burn more time. Most of the World Builder stuff is 1/2 to 1/8th the resolution, btw, except for the big buildings, where I was admittedly massively wasteful, due to time constraints. It was also painted just as fast.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Arne's Core Air Force - Some Models

Post by REVENGE »

Hey, these look good. Clean up that texture, paint on some details, and it'll look better.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Arne's Core Air Force - Some Models

Post by Otherside »

yeh the models are decent the uvmaps are workable and the texture's could easily be worked on.

Is it ok if someone uploads the models separately to Modelbase ? (under what license)
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Treeform
Posts: 99
Joined: 13 Sep 2006, 07:42

Re: Arne's Core Air Force - Some Models

Post by Treeform »

i here by license all my models that i made for spring on this forum under the:
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004

Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.

DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. You just DO WHAT THE FUCK YOU WANT TO.
http://en.wikipedia.org/wiki/WTFPL
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Arne's Core Air Force - Some Models

Post by SpikedHelmet »

Unfortunately Argh, few people (that I know/care to know) give half a kbot's asshole about your silly "speed contests". Your textures are no better than smoth, MrD, Wolf, and myself (when I bother) and others, the main difference is we know we're amateurs doing this half-assedly mainly for our own entertainment, you seem to think you're some sort of professional (or budding professional) and feel like preaching to anyone who'll listen (these days the only ones that do are people new to the community who haven't yet learned how much of an asshat you are) about how they should do things like you do. As far as I've seen, every piece of advice you HAVE given is a giant sack of turtle shit and I'm starting to think you're purposely trying to deceive people into doing things shittily so you can maintain some sort of "advantage".

I do give you credit, though, you'd make an excellent roleplayer. Do you play D&D? The way you've effortlessly assumed the character role of someone worth a damn is truly inspiring. You've even got (most of) the lingo down, too, talking about "we're handing off our gold build to the QA department" (re: I'm spamming everyone on my MSN friends list trying to get them to play my game and tell me it works).
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smoth
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Re: Arne's Core Air Force - Some Models

Post by smoth »

Image
for you spiked....

also <3 turtle reference.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Arne's Core Air Force - Some Models

Post by Neddie »

As accurate as the legitimate criticisms in the above posts are, I must note that further overt offense against any participant will be met with moderator action.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Arne's Core Air Force - Some Models

Post by Argh »

They should have been banned for this nonsense ages ago. It's ridiculous that their behavior in this regard is even tolerated. Smoth has so routinely broken your "rules" about supposedly-dire offenses it's hilarious. I don't give a shit any more- they're just haters, anyhow.

If they have useful advice, they're welcome to write their own informative stuff. What they chiefly give this place is a net negative.
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smoth
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Re: Arne's Core Air Force - Some Models

Post by smoth »

Argh wrote:They should have been banned for this nonsense ages ago. It's ridiculous that their behavior in this regard is even tolerated. Smoth has so routinely broken your "rules" about supposedly-dire offenses it's hilarious. I don't give a shit any more- they're just haters, anyhow.

If they have useful advice, they're welcome to write their own informative stuff. What they chiefly give this place is a net negative.
I like that pedestal you are standing on, do they make them for men?
Last edited by smoth on 16 May 2009, 00:30, edited 1 time in total.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Arne's Core Air Force - Some Models

Post by overkill »

If yah cant beat 'em, get 'em banned!

seriously, if anyone should be banned, it should be you, argh. Spewing shit that can cause bad habits and practice for people trying to get into game development and then arguing about it, against a lot of people who actually know what their talking about.

tldr, you mislead newbies and cause drama by arguing it.
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GravitySpec
Posts: 17
Joined: 09 Aug 2007, 22:57

Re: Arne's Core Air Force - Some Models

Post by GravitySpec »

Definitely agree that the textures need the most cleaning up.
Argh wrote:What they chiefly give this place is a net negative.
Funny, coming from someone that monetized others free work. :roll:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Arne's Core Air Force - Some Models

Post by smoth »

to be honest the fact that argh is lurking over this place like a vulture wanting to scoop up content for worldbuilder, repackage that and sell it pisses me off. The idea that people are going to work hard on stuff for the love of the creation process so he can go collect it and make money off of it like some sort of opportunistic predator really really bothers me at a core level.

Luckily for me argh hates me soo much thatmy work protected from him selling it.

I understand the idea of sharing and like to but I feel violated that someone wants to then take what people(myself included) and try and toss it out there for a quick buck.

I thought we were about FREE games. oh well that rant was coming, i guess if argh is going to call down the big axe, I am going to voice what I am really thinking.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Arne's Core Air Force - Some Models

Post by Argh »

Everything in World Builder is, and remains, free, as in "free of charge", and free, as in Open Source.

I think that it's hilarious that people make such stupid statements, when the fact is that you're too incompetent and lazy to make use of it, despite me giving you a SDK for it months ago.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Arne's Core Air Force - Some Models

Post by smoth »

Argh wrote:Everything in World Builder is, and remains, free, as in "free of charge", and free, as in Open Source.

I think that it's hilarious that people make such stupid statements, when the fact is that you're too incompetent and lazy to make use of it, despite me giving you a SDK for it months ago.
we have too high a standard to use world builder, while you are standing up on that ladies pedestal, let me explain, see it isn't about incompetence or laziness.

If anything worldbuilder could make some things easier for us. However, to use it would give you something you could try and lord over us with. Let's face it, you have a strong need for recognition and acclaim. So I don't want to touch it with a 40ft pole. Add to that the fact that you are completely inflexible with user use cases telling people that they need to adapt their scale to yours and that yours is the only correct one.

I am not sorry, that is a foul attitude for you to have. it is not a tool for everyone it is not going to work out for all projects, yet I have seen you stone wall many other development efforts citing worldbuilder as a solution.

Free? so worldbuilder is not a part of pure? so when someone makes a contribution to worldbuilder is that content not up for grabs for pures use? I think it is. So in order to contribute we contribute to pure. in pure's scale.

Hell do you even HAVE the licenses for all the content that pure is using? I have legit STUDENT licenses as did lathan. nothing we made can be sold commercially anyway. Shit I wonder how many people did get legit tools. either way, it is all bothering me and since you want me to be gone, I am getting it off my chest.

whatever argh, I am incompetent, as you said in the dev forum, I have no right to talk.
Last edited by smoth on 16 May 2009, 00:29, edited 1 time in total.
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GravitySpec
Posts: 17
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Re: Arne's Core Air Force - Some Models

Post by GravitySpec »

smoth wrote:to be honest the fact that argh is lurking over this place like a vulture wanting to scoop up content for worldbuilder, repackage that and sell it pisses me off.
Argh wrote: I was just going to say that I'm going to paint one of these up... but I'm not going to do any more until somebody gets Arne's approval to redistribute the models under PD or the GPL, because it's a waste of my time otherwise, as I'd like to include the results in World Builder.
Can't get anymore accurate Smoth. Sounds like a vulture to me. All Argh is doing is funneling open efforts into a closed product via an open tool that he just "happens" to support and consequently tries to plug every chance he gets.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Arne's Core Air Force - Some Models

Post by overkill »

really? we are lazy and incompetent for not using that?

I am sorry, some one needs to knock you off your fucking high horse. just be cause we dont do things YOUR way doesn't mean we are lazy or incompetent. it most likely means our shit is of higher quality.

REALLLY, you really are insulting people for not using your flawed ways? who the hell do you think you are?!?! you arent anybody except a random, unemployed Internet douche, in my book.

How can you claim you arent selling world builder content? pure is packaged with WB right? pure cost 30$ right?? it doesn't takea genius to put 2 and 2 together, stop assuming we are dumb asses and stop acting as if you can deceive us.

I am sorry, how dare i address the "tobi of art" with such manners? oh me......
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